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chromy | 9 months ago
- https://superuser.com/questions/1117466/using-windows-perfor...
- https://github.com/wolfpld/tracy
- https://github.com/WerWolv/ImHex
3D modeling / CAD software:
- Blender/Rhino etc
- Similar for audio you can search for 'DAWs' (https://blog.landr.com/best-daw/)
Many examples on https://x.com/usgraphics/media only some software.
Not on the data side but can be useful just for contrast from todays software:
rollcat|9 months ago
(Notable omission: GarbageBand. It has the opposite effect, it instantly puts you into action, but becomes more frustrating the more you use it.)
marttt|9 months ago
Another, maybe forgotten one is Wavosaur on Windows [1]. Great modularity, one can quickly remove cruft that's not needed, or add a lot of data on waveforms when necessary. I admit being a fan of the Classic Windows era UIs, though. :)
A third, also forgotten one from the Win2k/9x GUI era is maybe Waveshop [2], also a great example of keeping things simple.
Funny thing: I used Reaper for years (occasional pro-level radio production), then had to switch to Pro Tools because of studio demands. Afterwards tried going with Reaper again, but got really overwhelmed with all those endless possibilities for customization. So... I ended up using Ardour, which was easiest to grasp from day one. Really well thought out and polished GUI. Possibly a great example of why it makes sense to have a subscription/payment based, non-free open source project.
Oh, and Audacity up to version 1.26 was also great. After 2.x, it started to add bloat IMO. I remember Eric S. Raymond highlighted it as a great example of modular, unix-y design in "The Art of Unix Programming" [3].
1: https://www.wavosaur.com/
2: https://victimofleisure.github.io/WaveShop/
3: http://www.catb.org/esr/writings/taoup/html/ch06s01.html#aud...
tgv|9 months ago
interloxia|9 months ago
htop came to mind.
https://htop.dev/
Here's a gallery of a bunch of TUI apps.
https://www.linuxlinks.com/100-awesome-must-have-tui-linux-a...
artvandelai|9 months ago
Creating intuitive interfaces for complex technical controls is challenging. Fabfilter has been a popular developer for years. Oeksound and Denise Audio are great examples too. Newfangled Audio makes good stuff and their limiter elevate handles multiple pages well. They all pack parameters into tight, cohesive UIs that look good and remain intuitive.
Fabfilter often uses submenus that can feel convoluted, but they're arguably necessary given their plugin's depth. Denise Audio takes a different approach with standard, simple UIs across their product line. Everything is visible with no submenus, though they may offer fewer controls overall.
Deciding what controls to expose and how to organize them intuitively presents a unique challenge. Multiple pages like how Newfangled does it works well. I don't find Fabfilter's submenus to be the best but that's often because they are unlabeled and use small, unique icons that are hard to grok. The overall UI for primary features is usually quite good though.
flakiness|9 months ago
chromy|9 months ago
3036e4|9 months ago
https://www.renoise.com/products/renoise
porphyra|9 months ago
[1] https://github.com/smola/wine-rhino3d
rfl890|9 months ago
sunshinekitty|9 months ago
therealdrag0|9 months ago
wackget|9 months ago
jwagenet|9 months ago
chromy|9 months ago
Regarding Blender specifically:
Do you have a background in 3D modeling?
I am genuinely curious.
I don't come from an digital art background and I bounced off Blenders UI several times but after doing a tutorial or two now I find I can use it for simple things. I have always wondered how much it was 3D modeling in general vs. Blender specifically.
In a similar case I have used both Inkscape and Illustrator as an amateur and, much as I love open source, there is no comparison. Illustrator was significantly easier to use and worked better.
phatskat|9 months ago
unknown|9 months ago
[deleted]
cluckindan|9 months ago