(no title)
genbattle | 13 years ago
I would postulate that this is a similar issue, as you are now being charged for the game _again_ via the F2P model. That said, it seems like it would be a harder one to solve; would the paid content have to be available to the lifetime subscribers for free? Would you stop the game from going F2P to uphold the lifetime/unlimited advertising limitations?
In the latter case I'm sure companies would just stop offering unlimited plans for games like this. I think it also sends the wrong message: if you're offering "unlimited" plans at launch, you obviously don't have that much faith in the longevity of your subscription game.
I agree that companies need to stop offering unlimited use of a product or service where their costs keep scaling with use. Companies always need to base this sort of pricing on the maximum possible natural lifetime of the product, not on when they can pull it if they get into hot water. We had the same thing here in New Zealand when the incumbent ISP offered "unlimited" ADSL plans. Their network of course got clobberred, and they backtracked on it and paid out all customers who'd been on the plan after a complaint to the government about false advertising (they started surreptitiously shaping traffic after some months). They later bought the plans back, but with much more fine print, and much more traffic shaping and regulation on the connections.
mikeash|13 years ago
It seems like, in that case, lifetime membership could actually make for a decent ongoing revenue model. Want everything in the game, or want to go ad-free forever? Buy a lifetime membership for only $BIGNUM! Price it right and you could still make more money from those people than you'd make from having them buy bits and pieces over time. If you're F2P, presumably you've already structured the service to be very cheap to provide.