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mcbrit | 9 months ago

I am currently limiting myself to 500 lines of (particle engine) code while listening to visual artists talking about their workflow in UE5 or Houdini, and Odin+Raylib are lovely to work in.

GingerBill has shouted out Go, but Odin doesn't particularly feel like a Go flavo(u)r.

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mcbrit|9 months ago

To point out something that is a fail: I don't want to hear about how you simulated 10M particles on the GPU without acceleration forces.

gingerBill|9 months ago

Well at JangaFX, we can simulate a heck more than that on the GPU and you can apply as many complex forces applied to them as you'd like.

blt|9 months ago

What is an acceleration force?