Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?
That is very much removed from any MMORPG type of communication.
One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.
World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?
Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.
MacNCheese23|9 months ago
That is very much removed from any MMORPG type of communication.
One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.
jaoane|9 months ago
ricardobayes|9 months ago
kristoff200512|9 months ago
okdood64|9 months ago
nickyvanurk|9 months ago
MJGrzymek|9 months ago