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Show HN: MMORPG prototype inspired by World of Warcraft

28 points| nickyvanurk | 9 months ago |github.com

9 comments

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MacNCheese23|9 months ago

Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?

That is very much removed from any MMORPG type of communication.

One of the hardest parts of a client/server MMO architecture is the network layer, which uses a lossless/retry/fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.

jaoane|9 months ago

World of Warcraft uses TCP, which is the correct choice because the current state is the sum of all previous updates. So why not let the kernel handle the hairy parts?

ricardobayes|9 months ago

Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.

kristoff200512|9 months ago

Yes, I think so too! I'm not sure why, but even though technology has advanced so much compared to before, there still isn't an online game that can surpass it.

okdood64|9 months ago

Camera movement in FFXIV is fine. Character movement was a bit clunky but still very usable.

nickyvanurk|9 months ago

To replicate that feel is pretty much the point of this project.

MJGrzymek|9 months ago

I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)