My understanding of this idea is that once the universe reaches a state of maximum entropy (this is the “heath death” of the universe, where everything is a uniform, undifferentiated cloud of photons, then time stops being meaningful because there can be no change from moment to moment. In a sense, time _is_ the change from low to high entropy - if you don’t have any entropy gradient, you can’t have any time either.
MattPalmer1086|9 months ago
First, in many local processes entropy moves from high to low (e.g. life). Nobody says that time is moving backwards for living things. It only increases if you consider the system it is embedded in as well. So this idea that entropy is time is something that only applies to the entire universe?
It's true that we don't see eggs unbreaking, or broken coffee cups flying off the floor and reassembling. This increase in entropy seems to give an "arrow" of time, but to my mind this view (ironically) confuses cause with effect.
If you have any causal system (cause preceding effects) then you will always see this type of entropic increase, by simple statistics. There are just many, many more ways for things to be scrambled and high entropy than ordered and low entropy.
So yes, entropy does tend to increase over time, but that's an effect of being in a causal system, not the system itself. At least, that's my view.
FrancisMoodie|9 months ago
sourdoughness|9 months ago
It works a bit like air conditioning: yeah, you can make one room cold, but only by making more heat outside the room. The overall temperature of the system increases.
lanstin|9 months ago
Panzer04|9 months ago
if time passes and there's no observable difference, did it pass? I guess it makes no meaningful difference, but it's not really answering the underlying question of if some variable is advancing or not.
joquarky|9 months ago
If nobody logs in to a multiplayer game, does the game world still exist?
Sure there are files sitting on a server somewhere waiting to be read when the first user logs in, there may even be a physics engine polling abstract data structures for updates, but the game world doesn't render without players present with their computers bringing all this data into a coherent structure.
Also, for an extra existential kick, realize that it renders /independently/ in the GPU/CPU/RAM of each player's computer.
aquariusDue|9 months ago
eggn00dles|9 months ago
heat death just implies no work can be done. time still flows
MattPalmer1086|9 months ago
Zorass|9 months ago
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