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curun1r | 9 months ago
This is my problem with the proliferation of streaming platforms when it comes to movies and TV. We’ve arguably got more and better content than we’ve ever had. But I find myself far less motivated to watch it. I used to watch content anticipating the conversations I’d have with friends and colleagues. Now, whenever we try to talk about it, it’s 30 seconds of, “Have you seen …?” “No, have you seen …?” “No.” Until we give up and talk about something else.
It’s made me realize that the sharing it with others part was always my favorite part of listening/watching and, without that, I can’t really become emotionally invested it the experience.
chokma|9 months ago
Perhaps this is a factor in the rise of reaction videos where people consume the content with you and react to it. A somewhat shallow experience, but someone pretending to genuinely like the same music video as I do is - in the vastness of the internet - slightly better than consuming completely alone.
jedberg|9 months ago
But that leads to a different problem -- When Netflix drops an entire season of something, I feel like I have to have time to watch the whole thing, or I don't watch at all. Because I don't want participate in the online discussion having seen less than everyone else.
I end up watching the shows that drop one episode a week far more often than whole seasons at once.
ghaff|9 months ago
AngryData|9 months ago
I didn't mind what Andor did as much though for season 2 releasing 3 episodes at a time. If it had just been 1 episode at a time I probably wouldn't have seen it until a year or two from now after all discussion was dead.
sunrunner|9 months ago
But I wonder if this is missing something that you've touched on, the function of cultural artefacts as a means of connection (and perhaps trust building) through a known shared experience. Whether it's watching a TV show, reading a book, listening to music, playing a game, all of these activities essentially have two functions. The first is the thing itself (I'm enjoying this book, song, game, etc.) but the second is the opportunity to _connect with others_ around that, which only really works when some majority of the thing is known by everyone.
This doesn't say that there isn't value in unique experiences, except that these unique experiences are always unique _in the context_ of a shared and known thing.
Roguelikes are perhaps a good example of this. Every run is unique to a player and essentially unique across all players (seeded runs aside), but you can always talk with others about the specific events that happened in any single run because everyone understands them in the context of the game as a whole. The 'crazy thing that happened in my last run' still works because other people know how rare the event or combination of events might be, so it's still a valid shared experience but also unique.
Another more lightweight example might be the amount of NPC dialogue in Supergiant Game' Hades. I believe there's something like 80,000 unique lines of dialogue in the game, so players can go a long time without hearing the same thing again, and unless you play for a long time you might never hear certain lines that other people will have heard.
As for your example about conversations going nowhere when there's no shared experience, perhaps there's even an argument that the connection aspect of the experiences is actually the primary function even if we think it's a secondary function.
Tangential point related to generative models, but perhaps there's even a third function at play, which is that the the _process_ of creating the work may have been its own value for the creator, but this is more about the value of spending time and energy making a thing for yourself or others to experience (to connect over).
wongarsu|9 months ago
When people say "literally 1984" they don't mean an amorphous story about an inescapable dystopia, they mean very specific ideas Orwell packaged in a story. A large part of what makes Breaking Bad compelling is the endless stream of ethical choices and their consequences in the eyes of the authors. These things are thought-provoking when consuming the story, and can be further digested by discussing them with others who experienced the same story.
EasyMark|9 months ago
matheusmoreira|9 months ago
Internet improved this but it won't last. Communities are temporary, they all die at some point. I just got used to enjoying things alone.
johnisgood|9 months ago
BlueTemplar|9 months ago
johnisgood|9 months ago
anon-3988|9 months ago
BeFlatXIII|9 months ago
BeFlatXIII|9 months ago
Outside of dedicated assignments for book clubs and schooling, this has always been the case for literature discussions.
wongarsu|9 months ago
EasyMark|9 months ago
unknown|9 months ago
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perrygeo|9 months ago
When streaming became the norm, that dynamic was destroyed. We lurched back to private media consumption (for better or worse). There is no shared cultural narrative to tune into at 8:00 each night. There's millions of disparate voices, screaming into the void 24/7. More freedom and diversity for sure, but nothing coherent you can point to as a culture.
iknowstuff|9 months ago
tomjen3|9 months ago
This isn't an attack on you - just a further point towards a split world. Something can be huge with one group and barely heard about elsewhere.
cpburns2009|9 months ago
is_true|9 months ago
jedberg|9 months ago
Never seen it. Not even sure what it's about.
throwaway2037|9 months ago