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Falell | 9 months ago
Exactly contrary to your point, both Clair Obscur and Blue Prince (#1) got excellent reviews in the days leading up to release leading to people on e.g. Reddit saying "this game came out of nowhere and it has amazing reviews, I'm excited".
https://www.metacritic.com/browse/game/pc/all/all-time/metas...
chowells|9 months ago
I think you're confusing cause and effect. If you look at steam's concurrent player counts, you see that the number of concurrent players kept increasing for the first 10 days after the game's release. That's not consistent with curators instructing people to buy a game at release. That's consistent with massive word-of-mouth spread. Everyone is talking about it and rating it highly because it's good, not because they were told to.
https://steamdb.info/app/1903340/charts/
loveparade|9 months ago
Players counts kept increasing because a people came across the game on social media - upvoted reddit posts, high number of retweets, streamer sponsorships, etc. And a lot of that got rolling only because of initial positive reviews and PR. But isn't upvoting/downvoting something on reddit or other social media a form of curation? Is there even such a thing as pure word of mouth on the internet?