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oliverdzedou | 9 months ago
Game engines: Unreal - C++, Unity - C#, Godot - GDScript (Python) + second-class C# support
Frameworks: Raylib - C, Bevy - Rust, Love2D - Lua, Monogame - C#, Phaser - JS, PyGame - Python
We don't know for sure what AAA companies rolling their own engines use, but the industry standard would be written in C++, exposing C++ for programmers and Lua for non-programmers/modders.
valorzard|9 months ago
C# is basically the midpoint between Lua and C++ which is why it’s so popular with game devs imo