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AlexanderDhoore | 9 months ago
However, most kids get stuck after they master Scratch. Especially kids around the age of 8–10. They learn Scratch. It's awesome. They make some advanced games and really get the hang of it.
Then they ask to do something more — some “real programming.” And that's where the hurdles start to pop up. First problem: my kids don't speak English, so most documentation and tutorials are out of reach. Second problem: suddenly they need to learn everything about computers — source files, graphics, networking... This is too big a hurdle for them to take. Third problem: text-based programming. Most of them literally can't type on a keyboard properly. Text is also much less fun than visual programming.
What I've always wondered — and this project reminds me of it — is: can we make the transition smoother? Stay within the Scratch ecosystem, which they know, but start introducing extra concepts step by step, without the big jump.
GoboScript introduces "text-based programming" as a first step, while staying within the Scratch world. I would have liked it more if we could teach the kids a real-world programming language, like Python or JavaScript — because then they’re moving toward "real programming" step by step.
The next step would be: introduce other computer concepts like file systems or networking.
I would love to build this myself. Alas, no time. Maybe one day.
sebstefan|9 months ago
It's a got a fully localized offline documentation embedded in a plug-and-play IDE designed to always compile & run your code with a single F5 press, no configuration needed
The language itself is fully fledged but mostly revolves around things that kids already know.
The tutorial makes you leave the CLI stage by chapter 5, because when kids want to make software they want to make UIs, they've never used CLIs to do fun things before.
It's also centered around automating desktop tasks. Moving the mouse, typing keystrokes, downloading or opening web pages, parsing the source, identifying windows on screen, moving them around, reading pixels, playing sounds...
https://www.autoitscript.com/site/autoit/
notpushkin|9 months ago
But it was about the same time as I started digging around in Delphi 7, then discovered a RAD package pretty much exactly like Delphi, but with PHP instead (wild times), and as I was going down the webmaster route in parallel it was the thing I spent most of my days in. (That, and making bootleg Windows XP builds just for fun, of course.)
ModernMech|9 months ago
Then I surveyed older kids, when they get to middle school and they transition immediately from scratch to Python and Java using VS Code. The words students use to describe programming take a dark turn: hard, frustrating, scary, not for me, are the top sentients. Programming starts up there next to recess in terms of K-6 approval rating, but plummets to to math class status in just a few years.
I attribute the change to language a tool design. This change in sentiment happens exactly when they are taken from tools designed for kids and forced to use tools designed for professional programmers. There's a chasm between Scratch and "real" programming languages. As lauded as Python is for being a good beginner or learning language, it does not fill that gap. In fact, it's part of the problem -- people believing it's a good enough first language prevents other perhaps better suited languages from being adopted. It may be a good language for dev-brained individuals, but for other people they can get discouraged very easily by it and the tooling ecosystem. I teach graduate students who find it perplexing, so middle school students don't stand a chance.
dTal|9 months ago
Computing as a whole has a human factors problem. The people most able to fix this problem - programmers - are also the people who least recognize that there is a problem to fix. Indeed programmers are invested, both literally and subconsciously, in the current order. Programmers implicitly place themselves at the top of a computing class hierarchy that strictly categorizes "developers" and "users" by whether they pay or are paid, and developments that facilitate "normies" programming to a useful level are staunchly opposed. The current front line of this debate is LLM programming, which is a goddamned revolution as far as non-programmers are concerned, and programmers hate that non-programmers might be able to write programs, and tell scary stories about security vulnerabilities. But it's not new - before they were sneering at LLMs, they were sneering at LabVIEW, and telling scary stories about maintainability. Or Excel.
The smartphone revolution was really a user interface revolution, but in making computers accessible it also infantilized the users. This philosophy is now baked in to such an extent that not only are you not allowed root on most computers, but writing an "app" has an exponentially higher barrier to entry than writing a shell script, or even a basic Hello World in C. Programming is becoming harder, not easier. Compare to the 80s, when a child or teen's "game console" might have been a ZX Spectrum or Commodore 64, which would boot right to BASIC - a language which, incidentally, remains a much better introduction to programming than Python.
latexr|9 months ago
https://hedy.org/
https://youtube.com/watch?v=ztdxlkmxpIQ
lolinder|9 months ago
gibolt|9 months ago
Eventually, most things I built were nothing but code blocks.
paavope|9 months ago
The fact that _most_ things could be done with drag-and-drop, but for some features you had to drop down to scripting, served as a really nice and gentle stepping stone to writing code.
shakna|9 months ago
I did the same gradual move, and I can remember being excited to get home from school because I might have solved some problem by letting it tick over in my head.
But I do remember thinking GML was amazing (it was fugly, kid), and struggling with C, because the language was so different. (These days, leap to love2D and Lua instead).
Just the idea of multiple languages was so foreign and impossible to me. Writing a raycaster in GML was possible, writing an event loop in C was insane... And these days picking up a language tutorial for something new is a hobby.
ModernMech|9 months ago
femto|9 months ago
Getting fancy, that block could use a backend interpreter/compiler of choice, so the language could be Squeak, Python, C, an LLM generator, ...
brobdingnagians|9 months ago
liotier|9 months ago
That is the escape hatch from all visual development environments. Having seen Talend and W4 in action, I know the end state of the process: a single block with everything in it - I'm barely caricaturing here.
Maybe the specific needs of early learners will keep the system from degenerating too fast but, the moment code goes in that is not visually represented in the environment's visual paradigm, coherence goes downhill fast and one starts longing for properly managed scripts.
geokon|9 months ago
shadowgovt|9 months ago
shakna|9 months ago
[0] https://developers.google.com/blockly/
[1] https://makecode.microbit.org/
WillAdams|9 months ago
https://www.blockscad3d.com/editor/
which uses it to wrap up (most of) OpenSCAD for interactive 3D modeling.
felixr|9 months ago
PullJosh|9 months ago
Check it out! https://leopardjs.com/
as1mov|9 months ago
Maybe you could try something like that?
byearthithatius|9 months ago
_glass|9 months ago
tc4v|9 months ago
chrka|9 months ago
ijustlovemath|9 months ago
- graphical
- more advanced (inherently parallel, more useful async data structures like events and queues)
- interfaces with tons of cool hardware
- built in network programming
- pretty powerful debugging
- free with community edition
Once they have the basics down, you could transition them out to a text based language slowly, even using the c/Matlab based text nodes to start
unknown|9 months ago
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