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jaaron | 9 months ago

Great write up. Love to see more of this topic on Hacker News! We've been building in this exact space since 2023, though we jumped directly into 3D with real-time multiplayer from the start.

My take: The "not a game" positioning feels like surrendering before the real design challenge begins. With our first experiment (Retail Mage [1]), we deliberately created a hybrid between traditional game structure and AI improvisation. We released it precisely because we were getting similar feedback from folks that an early implementation was too open ended and didn't "feel like a game." While I think we proved our point, we also learned a lot (including some mistakes we made).

That said, I _also_ think we can build _more than games_ with this technology. I think we’re edging into a new genre or medium: more improvisational and participatory than either traditional games or film. Structure still matters in this space, though. Without it you're really in the fanfic engine or writing assistant space. That’s fine! But it's a different goal.

Honestly, I'm very interested in this space. I was just speaking on a panel about this Monday at GamesBeat in LA and a few of us have a new podcast about this topic "Playing With Inference" [2] with folks like Nick from AI Dungeon as guests.

[1] https://www.jamandtea.studio/news/making-retail-mage-a-new-a... [2] https://playingwithinference.com/

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