(no title)
stonepresto | 9 months ago
Yeah race conditions like that are always tricky to make reliable. And yeah I do realize that the purpose of the writeup was more about the efficacy of using LLMs vs the bug itself, and I did get a lot out of that part, I just hyper-focused on the bug because it's what I tend to care the most about. In the end I agree with your conclusion, I believe LLMs are going to become a key part of the VR workflow as they improve and I'm grateful for folks like yourself documenting a way forward for their integration.
Anyways, solid writeup and really appreciate the follow-up!
No comments yet.