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oliverdzedou | 9 months ago

"(a) scripting, pacing, combat, economy: have an NPC brief the player on how to find the level exit, then place a ranged enemy turret, valuable item, and side-quest destination near the level exit"

Seems like this option should really be 2 different options. An NPC briefing the players about the exit is lazy and signals to the player that they are regarded as stupid. The rest is great.

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