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nye2k | 9 months ago

We’ve been using Lottie for years now for certain PBS KIDS brand animations and it has multiple benefits over other formats. As with any runtime rendering in a 2D plane, it takes performance hits at scale. Lottie implements into all our pipelines and workflows nicely; game, app, video. We run them as idle bg animations on the home layer across many platforms - and then deliver static experience for devices that don’t support them, like Roku.

After Effects is a beast, and with this workflow a single person can animate a loop that we can then export the Lottie/Bodymovin json, Mov for Broadcast & YouTube, and simplify into an SVG for low end users.

Not to mention it has all been a great stop gap after Flash.

Now we use Rive too, and can import those json animations into new workflows. I have personally worked with several core folks in this animation space including Hernan, Mat Groves of Pixi, Matt Karl of CloudKid, all whom tackled these late Flash transitions, with plugins, new export formats and math.

I have learned that all of these efforts have their place, and they all have their own FORMATS which are often incompatible with each other because of the way major softwares organize animation over a timeline.

Choose your battles, pick the right tool for the project.

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interludead|9 months ago

Love the pragmatic take. It's easy to get caught up in tool vs. tool debates, but the reality is that every format/workflow has its sweet spot.