A splat is basically a point in a point cloud. But instead of a gaussian splat being just a point it isn’t infinitesimally small but like a 3d gaussian where the point represent the mean. It also has color and opacity. You can also stretch it like an ellipsoid instead of having it have perfect radial symmetry.
mjfisher|9 months ago
Having the model trained on how to construct triangles (rather than blobbly points) means that we're closer to a "take photos of a scene, process them automatically, and walk around them in a game engine" style pipeline.
yazaddaruvala|9 months ago
Are triangles cheaper for the rasterizer, antialiasing, or something similar?
ragebol|9 months ago
So a gaussian splat scene is not a pointcloud but rather a cloudcloud.
Daub|9 months ago
A good way of putting it.