(no title)
dosnem
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9 months ago
I’ve always envisioned tla and other formal methods as specific to distributed systems and never needed to understand it. How is it used for a snake game? Also how is the TLA+ spec determined from the code? Won’t it implicitly model incorrect bugs as correct behaviour since it’s an existing state in the system? Also when using TLA from the start, can it be applied to implementations? Or is it only for catching bugs during design? Therefore I’m assuming implementations still need to match the design exactly or else you would still get subtle bugs? Sorry for all the questions I’ve never actually learned formal methods but have always been interested.
lopatin|9 months ago
Here's how the bug was caught: It should be impossible for the Snake representation to be < 2 points. So I told Opus to model the behavior of my snake, and also to write a TLA+ invariant that the snake length should never be under 2. TLA+ then basically simulates it and finds the exact sequence of steps "turns" that cause that invariant to not hold. In this case it was quite trivial, I never thought to prevent a Snake from making turns that are not 90 degrees.
Jtsummers|9 months ago
skydhash|9 months ago
> Also how is TLA+ spec determined from the code?
You start from the initial state, which is always known (or is fixed). Then you model the invariants for each lines.
> Won’t it implicitly model incorrect bugs as correct behaviour since it’s an existing state in the system
Invariants will conflicts with each other in this case.
> Also when using TLA from the start, can it be applied to implementations?
Yes, by fully following the specs and handling possible incorrect states that may happens in practice. If your initial state in the TLA+ specs says that it only includes natural numbers between 1 and 5, you add assertions in your implementation (or throw exceptions) that check that as the Int type in many type systems is not a full guarantee for that constraint. Even more work when using a dynamic language.