(no title)
leguminous | 9 months ago
How much blending there is depends on the brightness at that particular area (brighter parts of the image will have wider scanlines and more blending) and the characteristics and configuration of the particular TV.
If I wanted sharp pixels, I would use something like the pixel-art-scaling shaders in Retroarch. I like bandlimit-pixel and pixel-aa, but most of them look pretty similar. They basically try to antialias the pixel edges. I prefer to fill the screen as much as I can using the correct aspect ratio and not worry about integer scaling.
For more realistic blending, CRT shaders are pretty good now.
LocalH|9 months ago