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lcrs | 9 months ago
Those methods come from the world of non-realtime CG rendering though - running truly accurate simulations with the aberrations changing across the field on phone hardware at any decent speed is pretty challenging...
lcrs | 9 months ago
Those methods come from the world of non-realtime CG rendering though - running truly accurate simulations with the aberrations changing across the field on phone hardware at any decent speed is pretty challenging...
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