Show HN: AI game animation sprite generator
162 points| lyogavin | 8 months ago |godmodeai.cloud
1 year passed, there were a lot of developments in video/image generation. I tried it again, I think it works super well now. Actually beyond my expectation.
You can generate all kinds of game character animation sprites with only 1 image.
1, upload your image of your character 2, choose the action you want 3, generate!
Support basic actions like Run, Jump, Punch and complicated ones like: Shoryuken, Spinning kick, etc.
High quality sprite sheet will be directly generated to use in Unity and any game engine.
If you are an indie game developer, you don't need to high an artist or animator to develop you game.
For studios, it's 10x cost saving and 10x efficiency as no more creating animations for 100 NPCs 100 times.
Please check it out, looking forward to your feedback!
doctorpangloss|8 months ago
Staying focused: the panda is wearing gloves, but then when it does the Hadouken and the Hurrican Kicks, it loses the gloves.
Bigger picture this seems like a focus on product stuff like pricing and demos and navbars that don't really matter to artists or game developers. Your feelings are correct that people here - the root motivation of the negativity - are questioning your sincerity. With AI art this is acutely true, people don't view AI art as a sincere art endeavor. I don't doubt your sincerity. But spending more time on the art thing, and making it free or open source, it's going to look and feel more authentic.
themanmaran|8 months ago
I've been toying around with the exact same idea the last couple weeks. It's mostly GPT 4o image => some image cleanup, but honestly a lot more finicky than I originally expected. Lots of prompt engineering. So OP probably put in a fair bit of effort here.
Also each animation probably costs $1-$2 in GPT costs to make [1], so not something that's easy to throw a free tier on.
[1] https://openai.com/api/pricing/#:~:text=Image%20Generation%2...
palmfacehn|8 months ago
For purposes of generative worlds, I have an additional requirement for interchangable equipment and weapons. I.e. a single sword or armor sprite should fit with all humanoid characters, in all animations. I suspect this could be achieved by training against "clipping" tests.
As a start, there should be projections for all four cardinal directions.
Limit the output to palettes of a given size, for classic recolors via GL shaders.
lyogavin|8 months ago
I like the "interchangable equipment and weapons." idea, very cool. And yes. it's doable. many ways possible could work. I'll experiment.
bitwize|8 months ago
spacechild1|8 months ago
Cloudef|8 months ago
bigcat12345678|8 months ago
To the poster, please find the customer service to fix
https://buy.stripe.com/cNicN59Bqf6K4q92Qrbwk00?prefilled_ema...
Also, I cannot find my queuing job after closing the page.
lyogavin|8 months ago
I've fixed it.
ALso given your account 2x more credits.
lyogavin|8 months ago
elpocko|8 months ago
The GitHub cat in the footer does not link to GitHub either.
9283409232|8 months ago
lyogavin|8 months ago
zoba|8 months ago
lyogavin|8 months ago
thrance|8 months ago
This is a prototype, at best. I would be ashamed of asking money for providing such a sloppy service.
Also, in your faq you have "You own the rights to your generated content.", which I don't think is true. AFAIK, you can't copyright AI art.
nkrisc|8 months ago
The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get:
> you don't need to high an artist or animator to develop you game.
Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.
archerx|8 months ago
I don’t really care if the image gen models are trained on my renders or photos as long as they are open source.
Also I have been making the assets for my game which needs at least 2,000 sprites and honestly it’s very tedious and I’m looking to automate as much of the pipeline as I can so I welcome anything that removes the the tedium and pain from the process.
Aeolun|8 months ago
brookst|8 months ago
bayarearefugee|8 months ago
akritrime|8 months ago
AI can't take away an artists creativity, just like how photography didn't kill painting. Yes, it closes up certain avenues on how artists make money but it will most probably make up for that by making them more productive.
unknown|8 months ago
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MasterScrat|8 months ago
I’d love to hear a bit about the ML side of things: what was your experience with various models? Do you see a clear cost vs quality tradeoff with current state of the art models? How do open vs closed models compare?
nurettin|8 months ago
alstonite|8 months ago
unknown|8 months ago
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sambeau|8 months ago
Also, why does the female ninja suddenly grow a penis?
akritrime|8 months ago
iandanforth|8 months ago
kevingadd|8 months ago
If you're after monsters like slimes I would not drop money on this.
Aeolun|8 months ago
educasean|8 months ago
lyogavin|8 months ago
ofjcihen|8 months ago
unknown|8 months ago
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imetatroll|8 months ago
highway900|8 months ago
The opposite is also true. Games that should never be made are being made due to the rubbish that can be generated by these tools. Observe the generated samples on the landing page, they are literally just copying street fighter. These tools are so useless without ripping off the hard work of humans. The deluge of slop is a signal to noise problem.
imatworkyo|8 months ago
lyogavin|8 months ago
mclau157|8 months ago
Dwedit|8 months ago
16x24 sprites end up looking a lot nicer though.
okkdev|8 months ago
miohtama|8 months ago
makerofthings|8 months ago
yreg|8 months ago
It definitely does solve a problem. This tool provides affordable custom sprites with fast delivery.
If it didn't solve any problem there would be zero demand for it and no reason for you to care about it.
Aeolun|8 months ago
I can’t ask a anyone that claims to be a pixel artist for sprites because the chance of getting garbage is just too high.
Btw, if anyone does know someone good, I’m open to paying xD
Minor49er|8 months ago
graynk|8 months ago
this is very obviously not true.
banner520|8 months ago
lyogavin|8 months ago
doublerabbit|8 months ago
Without them I am hesitant in uploading my concept art from my project for testing.
Otherwise it is a cool concept and I would potentially look in to if it turns out you don't go all evil villain and claim ownership over the sprites.
Enabling a preview set of sprites without having an account would do no harm neither.
But creating an account without any legal documentation is a no from me as I don't know whats happening with my IP which leaves me uncomfortable.
Even if it's not a ratified legal document; some draft is better than nothing.
lyogavin|8 months ago
DrSiemer|8 months ago
lyogavin|8 months ago
sorry for the long waiting, I didn't thought there would be so many requests. Added more powerful GPUs.
huhtenberg|8 months ago
lyogavin|8 months ago
When your request finish it'll send you an email notification.
WithinReason|8 months ago
kkarthik1999|8 months ago
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unknown|8 months ago
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gametorch|8 months ago
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unknown|8 months ago
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gametorch|8 months ago
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lyogavin|8 months ago
hbn|8 months ago
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elpocko|8 months ago
People don't get paid for work that machines can do. It's not a novel concept.
ramoz|8 months ago
Does anyone else have any good recommendations?
bobxmax|8 months ago
Replace the people who actually contribute to society and no issues, but god forbid the pixel artist can't get paid to doodle anymore.
unknown|8 months ago
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Madmallard|8 months ago
This is basically another "throw AI in it" CRUD app that wants your money. They're all really low effort grifts that do not deserve to see the light of day.
They work for a subset of animations that go in commonplace game types. Anything creative or new or different? No chance you'll get a satisfactory result. They are all subtly wrong in ways that anyone can easily spot and will likely get your game filtered out and harshly criticized publically on Steam or other platforms.
This right here too is so egregious: https://www.godmodeai.cloud/plans