top | item 44219609 (no title) valryon | 8 months ago We did a couch coop game (CTHULOOT) and the number 1 refund reason we have is that it doesn’t have online. (It doesn’t because we lacked budget) So I’d say players now really expect online over local. discuss order hn newest janalsncm|8 months ago What you have described is survivorship bias. What matters is whether the refund request rate is higher than other games.The people who enjoyed your game because it has couch coop (and therefore don’t request a refund) aren’t represented in that refund request stat. DontchaKnowit|8 months ago I mean, you can make both available. ChrisRR|8 months ago If you can afford to develop both. Presumably as an indie dev they chose where to invest their development time darig|8 months ago [deleted]
janalsncm|8 months ago What you have described is survivorship bias. What matters is whether the refund request rate is higher than other games.The people who enjoyed your game because it has couch coop (and therefore don’t request a refund) aren’t represented in that refund request stat.
DontchaKnowit|8 months ago I mean, you can make both available. ChrisRR|8 months ago If you can afford to develop both. Presumably as an indie dev they chose where to invest their development time
ChrisRR|8 months ago If you can afford to develop both. Presumably as an indie dev they chose where to invest their development time
janalsncm|8 months ago
The people who enjoyed your game because it has couch coop (and therefore don’t request a refund) aren’t represented in that refund request stat.
DontchaKnowit|8 months ago
ChrisRR|8 months ago
darig|8 months ago
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