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ricokatayama | 8 months ago
When Apple brought a spatial analogy to the Vision Pro, it also felt fair they were thinking in terms of volume and dimensions, after all, they were teaching people how to interact with a new reality.
I can even understand Apple wanting to unify their design approaches, but bringing the “liquid glass” look to everything feels like a massive step backward. The interface looks messy, clunky.
It feels like Apple is entering a design hell, and I don’t know how they’ll get out of it.
Someone1234|8 months ago
Skeuomorphism was on the Apple Lisa in 1983, and they didn't invent it. Apple's first touch device wasn't until ten years later in 1993 in the Newton MessagePad. The MessagePad didn't really have "apps," that wasn't until like 2008 when it was added to the iPhone, but now we're twenty-five years after Apple's first usage of Skeuomorphism. The Xerox Star was in 1981 and had Skeuomorphic elements.
So I'm not really following what you're trying to say in that sentance.
beAbU|8 months ago
I can be argued that the Xerox Alto (1973) had skeuomorphic elements to it's GUI.
mrcwinn|8 months ago
Likewise, I'm not really following what you're trying to say in that sentence.
thinkingemote|8 months ago
glkindlmann|8 months ago
The video says: "It beautifully refracts light, and dynamically reacts to your movement, with specular highlights"; ugh, why? Why add dynamic==distracting high-frequency details that supply zero information?
The recent super flat UI aesthetic bugged me for awhile for its apparent lack of affordances, but when used consistently it made sense. Now it seems we still get zero affordances, but also visual noise.
metadat|8 months ago
Improvement is always only a single update away! Potentially..
asciimov|8 months ago
kevin_thibedeau|8 months ago
IBM was doing it 10 years earlier.