(no title)
2c2c2c | 8 months ago
He had no idea how to sell it. After it sitting around for awhile, I tried pitching the technology to few friends in VC, who had absolutely no idea what I was talking about.
It bothered me for a long time to see such a culmination of talent and effort get 0 reward for it. I've wondered if such technology would be interesting to some large publisher to just buy outright, bringing their anti-piracy in-house rather than relying on Denuvo. Any ideas/help appreciated :)
HighGoldstein|8 months ago
This seems like an odd claim _especially_ for indie games. Indie games tend to already have trouble attracting buyers, it feels like anyone considering pirating it would just move on if they couldn't do so.
AngryData|8 months ago
b8|8 months ago
0. https://www.gamedeveloper.com/business/so-52-45-of-people-pl...
andrewmcwatters|8 months ago
2c2c2c|8 months ago
My thought regarding indie games were successful ones though. Something like Celeste or Balatro.
officeplant|8 months ago
The main problem with this is that some of us who buy indie games specifically buy them because they are available on DRM free platforms like Itch.io and GoG.
Adding DRM is just going to stop me from ever wanting to purchase the game. Its the same problem with Steam sucking up indie devs who started to only release on Steam. Will never purchase their game on a platform where I can't keep my own offline backup for when the service eventually fails.
mort96|8 months ago
2c2c2c|8 months ago
I was right there with you with this opinion back in the day. Distribution was terrible, people didn't have near 24-7 access to internet. The times have changed. You're also not 11 years old anymore. You can afford to pay your peers in your industry.