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veilrap | 8 months ago
Unless I'm misunderstanding the feature, it seems like enironment locked screens allows for more natural usage and interactions with the screens in the virtual space?
My experience is mostly with VR/AR products like Oculus has been mostly with environment locked AR information.
msgodel|8 months ago
It's like having a very nice monitor that uses ~1 watt of power and happens to be positioned exactly wherever is most comfortable without even having to think about it. It's way better than a normal monitor if you don't have to do eg pair programming.
stavros|8 months ago
derefr|8 months ago
I've heard people propose that these "screen in glasses" devices (like the Xreal Air) are useful for situations where you want a lot of visual real-estate but don't have the physical room for it — like in a dorm room, or on a plane. (Or at a library/coffee shop if you're not afraid of looking weird.)
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Tangent: this use-case could likely just as well be solved today with zero-passthrough pure-VR glasses, with a small, low-quality outward-facing camera+microphone on the front, connected only to an internal background AI model running on its own core, that monitors your surroundings in order to nudge you within the VR view if something "interesting" happens in the real world. That'd be both a fair bit simpler/cheaper to implement than camera-based synced-reality AR, and higher-fidelity for the screen than passthrough-based AR.
† Which wouldn't even need to be a novel model — you could use the same one that cloud-recording security cameras use in the cloud to decide which footage is interesting enough to clip/preserve/remote-notify you about as an "event".