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MrThoughtful | 8 months ago

Funny, in the comparison image the article shows for the 3 design styles - Skeuomorphic, Flat, Liquid Glass - the Skeuomorphic one looks absolutely best to me:

https://substack-post-media.s3.amazonaws.com/public/images/6...

The items look so much more tangible, and the text is more readable. Everything is easy to grok visually. The flat design looks way more confusing. And the liquid glass one looks even worse.

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frereubu|8 months ago

As I remember it, there was actually a step between Transition and Native in that image, which was noticeably flatter than Native. It was the first Ives interface, mentioned in the article: "iOS 7's initial release had similar problems: ultra-thin fonts that were hard to read, blue text links that didn't look clickable, animations that made some users motion sick. Apple responded with gradual refinements: thicker fonts, higher contrast, optional accessibility settings, and more obvious interactive elements." i.e. they made it much worse and then made it slightly less bad. I presume they'll follow a roughly similar path with this, when really, in my view, they should be reversing course on some of the fundamentals to make it easier to use. Scrollbars are a great example. I've got used to the fact that they're hidden on macOS now, but looks at some of the great ones from the past that have an almost tangible feel to them: https://imgur.com/scrollbars-through-history-fixed-jpdGk

frollogaston|8 months ago

Yeah, iOS 7 was unreadable. First time I ever had to go into accessibility settings (to enable bold fonts), and I was like 18 years old.

mcswell|8 months ago

One reason I use a plain black background for my iPhone--I can actually read the labels under each icon. (I could use plain text rather than icons, but that's a different gripe.)

Also, I can actually read the battery level indicator in the skeuomorphic display. I sometimes resort to getting out a magnifying glass to read it on my iPhone's current display. (Yes, I have old eyes. And I have to keep telling those Apple UI people to get off my grass.)

FirmwareBurner|8 months ago

>the Skeuomorphic one looks absolutely best to me

Same. But how would large teams of UI designers justify their jobs if they'd leave it like that for 10+ years?

devnullbrain|8 months ago

Designing all the slow animations that are required for maintaining the kayfabe of shells that depend on desk analogies.

buran77|8 months ago

The cause and effect are not so clear cut. Customers also expect something new. That way they feel like they got something new when they have to replace their phone, especially in the "evolution not revolution" phase of a device.

And it's not just phones either. Car companies spend money on retooling to give a model a facelift because people expect it. Sales drop and then pick up again after the facelift because nobody wants to buy something that looks dated from day one.

Manufacturers take cues from each other because once a "modern" trend is set everything else looks dated. Everyone went with flat UIs in a matter of a few years. Cars went with lightbar lights in the past few years too. That's what feels modern now.

As long as a huge part of the market remembers skeuomorphic design and associates it with the early 2000s it will never feel modern so designers stay away from it.

P.S. For me suspenders are still the third best way to keep my pants on (right after "picking the right pants size" and "fastening the buttons"). But nobody wants them these days and it's not a Big Belt conspiracy. They just don't look modern.

Seb-C|8 months ago

I have similar feelings every time I look at a Windows 95 screenshot: everything is easy to grasp and feels natural. I know immediately what is interactive or not and what is the hierarchy between the different parts of the UI.

Sure, it's not pretty by today's standard, but it's way easier to use IMO.

frollogaston|8 months ago

iPhone 5 with iOS 6 was peak, around when Jobs died iirc. Then they changed the design, made the phones too big to fit in pockets, removed headphone jack to sell AirPods, and replaced the home button with some confusing gestures. The keyboard doesn't even work right anymore.

dvngnt_|8 months ago

Yeah at the default sizes i couldn't read the glass ones nearly as easily. the icons themselves look like a bad icon pack that i could download on android 14 years ago

furyofantares|8 months ago

I really hated all the liquid glass screenshots, and had a bad reaction when I first updated my phone to it. I also updated my macOS, and had a MUCH better reaction to that. And after a few days I really dig it on my phone too.

I thought there was supposed to be a way to add a tint to it though, which I haven't found a setting for, and think I would do if I could find it.

astrange|8 months ago

Please don't live on developer betas like that. They're not meant to be stable enough for it.

IsTom|8 months ago

Is it just me or the glass design makes everything look disabled? Why are you supposed think that these are active when they're all gray?

zapzupnz|8 months ago

In the Apple ecosystem, grey hasn't meant 'disabled' for years except for glyphs and text. In Liquid Glass, glyphs and text haven't changed their colouration.

devnullbrain|8 months ago

I find it surprising that skeumorphism is popular here: the rationale is the opposite of the rationale for power-user desktop UIs.

I suppose it's easy to grok what the newsstand is[1], but I'm not convinced it would matter after the first five minutes.

[1] Because I've seen it in US media, along with the route symbol on the maps icon and the fire hydrants that are in captchas.

recursivecaveat|8 months ago

I don't think too many people go hard on skeumorphism itself per se. It's more that the era was associated with desirable properties that seem lacking in the flat era. The primary thing that makes me gravitate to the left screenshot is the clear separation of foreground and background elements with drop-shadows. Icons were more complex and differentiated, less abstract: what is "news" supposed to be now, "game-center" became a bunch of bubbles, "reminders" and "notes" are spiraling into each other, and "passbook/wallet" has become less distinct at each step. Color is being used less and less as well (less true for top-level app icons).

I don't know how well connected it is to the power-user axis, but I would say a characteristic power-user doesn't care that they are looking a somewhat garish and busy collection of colored icons, gradients, bezels, etc, whereas the opposite sensibility favors a minimalist UI for the aesthetics over perhaps ease of locating things. The real opposite of a power-user is not a first-time user, its a non-user. The non-user is not annoyed that they can't find things that are hidden away in secret trays you have to swipe for or such, but they appreciate the resulting saved screen-space.

hcarvalhoalves|8 months ago

This looks like a product evolution, but in reverse.