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bandoti | 8 months ago
Also, it used to be important when screens were nowhere near as wide but now there’s no longer any reason to use it the way it is.
Perhaps it is permissible on a busy UI with many buttons, but that job was taken by the ellipses, which also takes less cognitive burden!
throwaway843|8 months ago
Screens, somewhat counterintuitively, used to be wider. Because they were not on handheld mobile devices. Then we had the menubar and nested dropdowns, suckerfish, etc. It was an exciting time to see a menu, you were never quite sure what you were going to get - I believe there are positives to learning curves for power users.
But I digress. 三 means 3 in Chinese. It doesn't take cognitive load. Why does a hamburger? I really am curious.
6510|8 months ago
In contrast, some people can't not-read something and it being a button is automatically parsed out. Symbols and icons have to be learned which is a more gradual process. The other day I didn't recognize the flower icon for settings.
bandoti|8 months ago
Menu Settings Notepad
If these are actionable buttons, the message is encoded and decoded by viewers.
Three bars means what, exactly? There’s the cognitive load.
JohnFen|8 months ago
It's barely tolerable in situations where screen space is at a premium, but it's still pretty awful.
> Its growing ubiquity helped standardize its meaning: Through repeated exposure, users learned to recognize and interpret the icon with increasing confidence.
Sure: it's the symbol of the "junk drawer" of the UI. Who knows what random assortment lurks in there? It's a place you go only as a last resort.
inanutshellus|8 months ago
It wouldn't be fair to use "MENU", as not everyone speaks English, and regardless, many UIs aesthetically need an icon, so why not have standardized on one?
It's healthy to have decided on an icon, but I agree an ellipsis would've been (and still would be) intuitive too. Maybe designers trying to make their mark will start using ellipses in new designs... who knows.
etblg|8 months ago
sceptic123|8 months ago
In terms of using MENU, if your audience is not English speaking then you can, and should, consider adding internationalisation and localisation as an alternative. If you have considered it for your content, it makes sense to consider it for your UI as well.
JohnFen|8 months ago
loloquwowndueo|8 months ago
tshaddox|8 months ago
msgodel|8 months ago
Mobile UI design isn't about making things more understandable, it's about getting the user into a helpless and suggestible state so your ad impressions are worth more.
cosmic_cheese|8 months ago
xnx|8 months ago
Common User Access (CUA) is a standard for user interfaces developed by IBM to provide consistency across operating systems and computer programs.
kalleboo|8 months ago
v5v3|8 months ago
Mobile users?
aidenn0|8 months ago
bilekas|8 months ago
JohnFen|8 months ago
The menu itself also tends to be a "grab bag" of multiple otherwise unconnected things, increasing the effort required to figure out how to do something.
KaiMagnus|8 months ago
The hamburger is basically all of that rolled into one button. It's pretty abstract, you never know what's behind it and when they get fancy with animations and swipe gestures, it's almost always a failure.
I know it's a convenient way to clean up a screen, but the content in that menu needs to be absolutely optional for it to work.
godshatter|8 months ago
myself248|8 months ago
Nothing about the food suggests its function. And the function varies, it might be a whole rabbit-warren of menus and options. It might be a bunch of actions. It might just be one last item that wouldn't fit on the screen. It's an awful graphic for an awful concept. "We ran out of UI ideas so we just shoveled what was left into this junk drawer" is no way to go through life.
IAmBroom|8 months ago
I regularly use a piece of software from IBM that has (this won't surprise you) an awful UI. There are not one but TWO hamburger menus, hidden amongst a bunch of text menu headings, and figuring out where the one you want is can be noticeably taxing. Explaining to another user where to click is even worse - "No, not that one, the one under the... to the right..."
bandoti|8 months ago
In addition the three bars are as mundane of a composition as you can get, so it doesn’t capture the eye well to begin with. Typically the eye gets pulled to more visually complexity.
But ultimately it boils down to the decoding idea—language is the ultimate “codec” of human communication.