1) They have a screen built into the console. It would be kinda derpy to treat portable gaming as a second class citizen. So "SDR first" it is.
2) More than past Mario Karts, World needs to visibly delineate the track into multiple sections: the track itself, the "rough" off track, the border between those two, and the copious number of rails you can ride and trick on. Rails in particular are commonly bright primary colors in order to better stand out, often more primary color coded and saturated than the track itself. Green Pipes, yellow electrical wire tie downs, red bridge rail guards, etc.
3) Bonus gamut for particle effects is kinda not required and probably distracting when drifting around a curve avoiding attacks.
4) It feels pretty good to me, but maybe I need to adjust some settings on my LG C1 to get the full bland experience?
MBCook|8 months ago
How is that the right call?
jldugger|8 months ago
2) More than past Mario Karts, World needs to visibly delineate the track into multiple sections: the track itself, the "rough" off track, the border between those two, and the copious number of rails you can ride and trick on. Rails in particular are commonly bright primary colors in order to better stand out, often more primary color coded and saturated than the track itself. Green Pipes, yellow electrical wire tie downs, red bridge rail guards, etc.
3) Bonus gamut for particle effects is kinda not required and probably distracting when drifting around a curve avoiding attacks.
4) It feels pretty good to me, but maybe I need to adjust some settings on my LG C1 to get the full bland experience?