I'm convinced that some people don't know any other way to break down a system into smaller parts. To these people, if it's not exposed as a API call it's just some opaque blob of code that cannot be understood or reused.
That's what I've observed empirically over my last half-dozen jobs. Many developers treat decomposition and contract design between services seriously, and work until they get it right. I've seen very few developers who put the same effort into decomposing the modules of a monolith and designing the interfaces between them, and never enough in the same team to stop a monolith from turning into a highly coupled amorphous blob.
My grug brain conclusion: Grug see good microservice in many valley. Grug see grug tribe carry good microservice home and roast on spit. Grug taste good microservice, many time. Shaman tell of good monolith in vision. Grug also dream of good monolith. Maybe grug taste good monolith after die. Grug go hunt good microservice now.
Maybe the friction imposed to mess up the well-factored microservice arch is sufficiently marginally higher than in the monolith that the perception of value in the factoring is higher, whereas the implicit expectation of factoring the monolith is that you’ll look away for five seconds and someone will ruin it.
I think monoliths are not such a good idea anymore. Particularly with the direction development is going w.r.t the usage of LLMs, I think it's best to break things down. Ofcourse, it shouldn't be overdone.
I swear I'm not making this up; a guy at my current client needed to join two CSV files. A one off thing for some business request. He wrote a REST api in Java, where you get the merged csv after POSTing your inputs.
I must scream but I'm in a vacuum. Everyone is fine with this.
(Also it takes a few seconds to process a 500 line test file and runs for ten minutes on the real 20k line input.)
The worst part of stories like this is how much potential there is in gaslighting you, the negative person, on just how professional and wonderful this solution is:
* Information hiding by exposing a closed interface via the API
* Isolated, scalable, fault tolerant service
* Iterable, understandable and super agile
You should be a team player isophrophlex, but its ok, I didn't understand these things either at some point. Here, you can borrow my copy of Clean Code, I suggest you give it a read, I'm sure you'll find it helpful.
I'm really dumb, genuinely asking the question—when people do such things, where are they generally running the actual code? Would it be in a VM on generally available infra that their company provides...? Or like... On a spare laptop under their desk? I have use cases for similar things (more valid use cases than this one, at least my smooth brain likes to think) but I literally don't know how to deploy it once it's written. I've never been shown or done it before.
To be fair, microservices is about breaking people down into smaller parts, with the idea of mirroring services found in the macro economy, but within the microcosm of a single business. In other words, a business is broken down into different teams that operate in isolation from each other, just as individual businesses do at the macro scale. Any technical outcomes from that are merely a result of Conway's Law.
> To these people, if it's not exposed as a API call it's just some opaque blob of code that cannot be understood or reused.
I think this is correct as an explanation for the phenomenon, but it's not just a false perception on their part: for a lot of organizations it is actually true that the only way to preserve boundaries between systems over the course of years is to stick the network in between. Without a network layer enforcing module boundaries code does, in fact, tend to morph into a big ball of mud.
I blame a few things for this:
1. Developers almost universally lack discipline.
2. Most programming languages are not designed to sufficiently account for #1.
It's not a coincidence that microservices became popular shortly after Node.js and Python became the dominant web backend languages. A strong static type system is generally necessary (but not sufficient) to create clear boundaries between modules, and both Python and JavaScript have historically been even worse than usual for dynamic languages when it comes to having a strong modularity story.
And while Python and JS have it worse than most, even most of our popular static languages are pretty lousy at giving developers the tools needed to clearly delineate module boundaries. Rust has a pretty decent starting point but it too could stand to be improved.
3. Company structure poorly supports cross-team or department code ownership
Many companies don't seem to do a good job coordinating between teams. Different teams have different incentives and priorities. If group A needs fixes/work from group B and B has been given some other priority, group A is stuck.
By putting a network between modules different groups can limit blast damage from other teams' modules and more clearly show ownership when things go wrong. If group A's project fails because of B's module it still looks like A's code has the problem.
Upper management rarely cares about nuance. They want to assign blame, especially if it's in another team or department. So teams under them always want clear boundaries of responsibility so they don't get thrown under the bus.
The root cause of a lot of software problems is the organization that produces it more than any individual or even team working on it.
I think languages without proper support for modules are worse off than Python. Python actually has pretty good support for modules and defining their boundaries (via __init__.py).
dkarl|8 months ago
My grug brain conclusion: Grug see good microservice in many valley. Grug see grug tribe carry good microservice home and roast on spit. Grug taste good microservice, many time. Shaman tell of good monolith in vision. Grug also dream of good monolith. Maybe grug taste good monolith after die. Grug go hunt good microservice now.
pbh101|8 months ago
stavros|8 months ago
manmal|8 months ago
vharish|8 months ago
isoprophlex|8 months ago
I must scream but I'm in a vacuum. Everyone is fine with this.
(Also it takes a few seconds to process a 500 line test file and runs for ten minutes on the real 20k line input.)
fredrikholm|8 months ago
cfiggers|8 months ago
pbohun|8 months ago
I'm going to laugh pretty hard if it could just be done with: cat file1.csv file2.csv > combined.csv
withinboredom|8 months ago
That's still probably the wrong way to do it, but 10 minutes for a 20k line file? That seems like poor engineering in the most basic sense.
9rx|8 months ago
cjfd|8 months ago
demosthanos|8 months ago
I think this is correct as an explanation for the phenomenon, but it's not just a false perception on their part: for a lot of organizations it is actually true that the only way to preserve boundaries between systems over the course of years is to stick the network in between. Without a network layer enforcing module boundaries code does, in fact, tend to morph into a big ball of mud.
I blame a few things for this:
1. Developers almost universally lack discipline.
2. Most programming languages are not designed to sufficiently account for #1.
It's not a coincidence that microservices became popular shortly after Node.js and Python became the dominant web backend languages. A strong static type system is generally necessary (but not sufficient) to create clear boundaries between modules, and both Python and JavaScript have historically been even worse than usual for dynamic languages when it comes to having a strong modularity story.
And while Python and JS have it worse than most, even most of our popular static languages are pretty lousy at giving developers the tools needed to clearly delineate module boundaries. Rust has a pretty decent starting point but it too could stand to be improved.
giantrobot|8 months ago
Many companies don't seem to do a good job coordinating between teams. Different teams have different incentives and priorities. If group A needs fixes/work from group B and B has been given some other priority, group A is stuck.
By putting a network between modules different groups can limit blast damage from other teams' modules and more clearly show ownership when things go wrong. If group A's project fails because of B's module it still looks like A's code has the problem.
Upper management rarely cares about nuance. They want to assign blame, especially if it's in another team or department. So teams under them always want clear boundaries of responsibility so they don't get thrown under the bus.
The root cause of a lot of software problems is the organization that produces it more than any individual or even team working on it.
arkh|8 months ago
Or developers are given a deadline and no slack to learn the code base. So developers will tactically take the fastest route to closing their ticket.
zelphirkalt|8 months ago