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MichaelThatsIt | 8 months ago

So I’ve actually been in XR for nearly a decade now. So I’ve tried every version of “dev in XR” I even spent the last 2 years trying to build an XR native dev platform.

The feedback was always “this is too heavy” for all devices excluding XREAL.

Also I wanted a device that didn’t feel like a hack. Something tailored to the experience.

discuss

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sxp|8 months ago

That makes sense. Your compute puck based design is much more ergonomic. And if you combine it with something like SCOTTeVEST , you have a pretty good mobile XR form factor. Keep up the good work :)

LoveMortuus|8 months ago

>excluding XREAL

You mean you haven't tested XREAL or you didn't find XREAL as too heavy?

I'm asking because I have Viture XR Pro which are basically a clone of XREAL and I find them too heavy after a few hours of use.

I would really like a solution that wouldn't be as heavy and that would have clear displays where text would be readable from edge to edge.

swsieber|8 months ago

It might be that your pupillary distance is bigger than what the viture can handle. I have a pair of crap glasses I'm playing around with, and supposedly you can get custom lenses that account for your pupillary distance.