I remember watching my young nephew play Lego Island and the introductory video where the camera flies around the island is amazing. But then he was totally baffled by the 'main menu' when some excited lego guy babbles instructions at you in flowery hard-to-follow language, and you had to do abtract things like write in a book or drag icons onto the map before you got to do anything fun like racing cars. I think he could have clicked around that screen for hours and never realised he had to drag the people onto the map.
Great game but they wouldn't make it like that now. Its like a grown ups idea of an interface that a young child would like, rather than something actually tested.
Part of the game is discovery and clicking and moving things around is a core gameplay mechanic. That being said, 1996 game UX was a little rough around the edges, as you said.
I think kids are smarter than you give them credit for. You’re right that they randomly click around and will do so for hours. But they /will/ do so for hours. And when it finally clicks - that time was not entirely wasted. Kids in my observation essentially brute force everything. Their one resource is time and they will happily use it for as long as they feel.
Holy cow that's incredible. I remember playing this when I was ~6 on Windows 95 and being able to walk around and everything was so cool. Now it runs in the browser.
The decomp approach seems surprisingly effective. I know someone else did this with starcraft to get it to run on ARM and said it was the wrong way to do it although I think he did it all in assembly instead of trying to get something sane out of it.
Oh man, this is great timing – I played the hell out of this game in middle school, and I've recently been investigating either getting it running on modern hardware. I got it installed & launching inside an XP VM, but that is (unsurprisingly) not ideal.
I've been thinking about building a retro gaming PC for these kinds of games, and now I can kick that can a little further down the road.
I haven't been in the time this game was popular, but I cannot deny that making it playable in a web browser is crazy. And to all the people that did play and enjoy it back then, I think they'll have a happy surprise.
TL;DR: it's in a gray area, but nobody with power actually cares (at least for now), so it's effectively fine.
As I understand it, Lego is aware of the project (there's been a significant increase in interest in Lego Island in the past few years, with attempts to obtain the original source code) and simply does not care. It's an ancient IP and can't realistically compete with anything new, at least not in a way that would significantly affect Lego's revenue. This is not unlike the way several other companies have acted when their respective older games have been given the same treatment; if a fan project is not actively causing problems (reputational, financial, etc.), most companies will just leave it alone. For companies that actually seem to care about public opinion (as opposed to, say, Nintendo), I think it's fair to assume that the bad optics of taking legal action against a random fan project, however legally justified it might be, far outweigh any possible benefits.
It has trouble with regaining focus at times. Try switching back and forth between the game and another tab/window and it will recover eventually (the hanging is just the game being paused when it goes out of focus)
tempaway43563|8 months ago
Great game but they wouldn't make it like that now. Its like a grown ups idea of an interface that a young child would like, rather than something actually tested.
prophesi|8 months ago
butlike|8 months ago
rmwaite|8 months ago
blabla1224|8 months ago
brettermeier|8 months ago
Titan2189|8 months ago
https://www.youtube.com/watch?v=JUNdWnI5BTk
btown|8 months ago
msgodel|8 months ago
The decomp approach seems surprisingly effective. I know someone else did this with starcraft to get it to run on ARM and said it was the wrong way to do it although I think he did it all in assembly instead of trying to get something sane out of it.
Sarkie|8 months ago
ycombinatrix|8 months ago
Klaster_1|8 months ago
lpa22|8 months ago
seeing stuff like this, and backyard baseball, again in browser or modern apps just doesn't hit the same though
fastball|8 months ago
mrbluecoat|8 months ago
ycombinatrix|8 months ago
favorited|8 months ago
I've been thinking about building a retro gaming PC for these kinds of games, and now I can kick that can a little further down the road.
Jotalea|8 months ago
SwiftyBug|8 months ago
ranger_danger|8 months ago
perching_aix|8 months ago
ktkaufman|8 months ago
As I understand it, Lego is aware of the project (there's been a significant increase in interest in Lego Island in the past few years, with attempts to obtain the original source code) and simply does not care. It's an ancient IP and can't realistically compete with anything new, at least not in a way that would significantly affect Lego's revenue. This is not unlike the way several other companies have acted when their respective older games have been given the same treatment; if a fan project is not actively causing problems (reputational, financial, etc.), most companies will just leave it alone. For companies that actually seem to care about public opinion (as opposed to, say, Nintendo), I think it's fair to assume that the bad optics of taking legal action against a random fan project, however legally justified it might be, far outweigh any possible benefits.
skibz|8 months ago
kristoff200512|8 months ago
sidewndr46|8 months ago
foxtacles|8 months ago
The entire project can be compiled targeting Emscripten. There's nothing particular to the browser implementation
johnea|8 months ago
ycombinatrix|8 months ago
iqandjoke|8 months ago
foxtacles|8 months ago
lamer3|8 months ago
unknown|8 months ago
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