A couple of years ago I could not get anything OpenGL working over ssh, no matter how hard I tried. Ever since I just accepted that as fact. But I tested it now and it just works!
hasn't this always been the case? I thought one of the whole reasons for the weird design of OpenGL API was that it was a client-server sort of thing to allow for network transparency
I was doing this circa 2005 with an OpenGL program running on a Linux box in a server closet and a Windows machine running on my desk running some X11 server. Before I did that, I did research into the remote-draw capability of both X11 and OpenGL and came to the conclusion that what I eventually ended up doing would work just fine.
krackers|8 months ago
simoncion|8 months ago
I was doing this circa 2005 with an OpenGL program running on a Linux box in a server closet and a Windows machine running on my desk running some X11 server. Before I did that, I did research into the remote-draw capability of both X11 and OpenGL and came to the conclusion that what I eventually ended up doing would work just fine.