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AHTERIX5000 | 8 months ago
Compute shaders are much more interesting and widely used in modern graphics though. No fixed rasterizing setup needed, just buffers for data in/out and a kernel with access to the usual GPU syncing primitives in between.
pjmlp|8 months ago
This was back in 2020,
https://github.com/9ballsyndrome/WebGL_Compute_shader/issues...
Thankfully we are all now writing easy, portable, WebGPU computer shaders, even ShaderToy supports them now. /s