(no title)
Boltgolt | 8 months ago
Data is being limited though, like not sending opponent location data unless the client can see them
Boltgolt | 8 months ago
Data is being limited though, like not sending opponent location data unless the client can see them
zamalek|8 months ago
So far as AAA games go this is pretty rare in practice. I guess there could be some problems to solve, e.g. you'd need to be conservative because a player could appear around a corner between server ticks, or the fact that RTS games usually operate by running a shared simulation[1].
[1]: https://www.gamedeveloper.com/programming/1500-archers-on-a-...
Hikikomori|8 months ago