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blueblimp | 8 months ago

The inter-city travel was my favorite part of EverQuest. (The rest of the game, I didn't find too interesting.) The level of challenge was about right: if you looked at maps and planned your route, you could generally get to where you wanted to go, but it was hazardous.

I wonder if there's a game that focuses on that sort of travel experience.

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Cthulhu_|8 months ago

As another commenter pointed out, Death Stranding focuses on the travel experience, where you have to plan your route according to how much 'effort' and risk you want to take.

Back when there was Morrowind, which didn't have map markers and whose in-game map had to slowly be uncovered. You get a description and that's it. The game did come with a paper map, which was stuck to my wall for years and frequently consulted.

A modern one would be Kingdom Come: Deliverance 2; when you turn on hardcore mode (which was only added after release, but the game was designed with it in mind), you don't get your position on the map, compass, or map markers; every quest involving a location has the NPCs give you a description (and at least in normal mode, your character making a remark when you've reached a landmark). It's not so much about planning your route though.

michaelbarton|8 months ago

Perhaps death stranding and its sequel might be the closest?

aspenmayer|8 months ago

Depending on what you do and how you play, Eve Online has a harrowing navigation system.

smogcutter|8 months ago

And part of the joy of Eve Online is that if you want, you can be a reason travel is dangerous.