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taink | 7 months ago

Again, I don't see the problem with new regulation disabling old design.

And I don't see how your points make the game impossible to morph into a playable state. For one thing, that's not what the campaign advocates for anyway.

Let's start with the basics: why would it need to remain in a playable state? The game is free-to-play. You could make such a game without micro transactions and the new regulations would be powerless. Second, these regulations wouldn't be retroactive, so Pokemon wouldn't have to comply.

But let's assume they want to anyway. Let's review what's blocking according to you. First, servers. "Reasonably playable" can be a subset of the features. I mean, the game could be made to run offline and things would be fine.

But maybe the game is too coupled with multiplayer features. Again, you could allow the player to select server IPs, and allow people to run server binaries on their own hardware. The initiative is very lenient on what you would have to provide, and I can imagine people determined to run big servers would exist if they still want to play. Player limits and server choice are not a major problem for other community driven games (WoW private servers, which I would argue are vastly more complex than Pokemon Go, do not really suffer from this). There might be friction, but that's reasonable.

Who needs anti-cheat? The game would still be reasonably playable. If the servers have a problem with the induced load, they could moderate and/or introduce their own anticheat. That's completely outside the scope of the regulation, though.

Map tiling is not an issue either. First, this responsibility could be offloaded to community servers. Second, I'll admit I might be wrong here, but I'm pretty sure low resolution maps are available for free, maybe some under the Open Street Map project. I'm unfamiliar with it though.

I doubt that when developing the game smaller development servers did not exist so developers could test their changes. Or local mocking. Anything.

So... I don't think such a game would be impossible to make. Harder? Sure, maybe. I do believe, however, that when you ask for payment, you are also supposed to act responsibly and allow your customers access to what they purchased. If they purchased a service, they ought to know when it stops at time of purchase.

If you decide to pull the plug, that's on you to untangle. Either make the plug repluggable, or make it so it doesn't need the plug to be able to run. That's all there is to it.

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