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tofof | 7 months ago
From this one paper alone, humans can perceive information from a single frame at 2000 Hz.
https://doi.org/10.1080/00223980.1945.9917254
Humans can read numbers and reproduce them immediately a 5 digit number is displayed for 1 frame at 400 fps. This is a single exposure, it is not a looping thing with persistence of vision or anything like that. 7 digit numbers required the framerate to be 333 fps. Another student produced 9 digit number from a single frame at 300 fps. These were the average results. The record results were a correct reproduction of a 7 digit number from a single viewing of a single frame at 2000 Hz. This was the limit within 2% accuracy of the tachistoscopic equipment in question. From the progression of the students chasing records, no slowing of their progression had ever been in sight. The later papers from this author involve considerable engineering difficulty to construct an even faster tachistocope and are limited by 1930s-1940s technology.
This research led the US Navy in WW2 to adopt tachistotopic training methods for aircraft recognition replacing the WEFT paradigm (which had approximately a 0% success rate) to a 1 frame at 75 fps paradigm which led to 95% of cadets reaching 80% accuracy on recognition, and 100% of cadets reaching 62.5% accuracy after just 50 sessions.
Yes, humans can see 2000 fps. Yes, humans can see well beyond 2000 fps in later work from this researcher.
https://doi.org/10.1080/00223980.1945.9917254
Yes, humans can detect flicker well above 1000 fps in daily life at the periphery of vision with cone cells as cone cells can fire from a single photon of light and our edge detection circuits operate at a far higher frequency than our luminance and flicker-fusion circuits. Here's flicker being discriminated from steady light at an average of 2 kHz for 40 degree saccades, and an upper limit above 5 kHz during 20 degree saccades, which would be much more typical for eyes on a computer monitor.
There is no known upper limit to the frequency of human vision that is detectable. As far as I know, all studies (such as this one I link) have always been able to measure up to the reliable detection limit of their equipment, never up to a human limit.
tofof|7 months ago
The second is that I didn't catch that my paste buffer dropped the same link in when I switch to talking about fusion flicker threshold during saccades. The specific paper I meant to link was this one, though there does not seem to be a fully public version available. Even so, discussions and citations of this paper and others are easy to find.
https://journals.sagepub.com/doi/10.1177/1477153512436367
I'm surprised neither error got caught at the time.
Izkata|7 months ago
I think the original claim got corrupted into what people argue about now: those lower fps were found to be roughly the border between perceiving something as smooth motion and jerky stop-motion (like claymation). Then someone misunderstood "smooth motion" to mean we can't perceive any better than that, and it started getting repeated incorrectly as the upper limit.
chrisweekly|7 months ago
sillysaurusx|7 months ago