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marapuru | 7 months ago
https://torrentfreak.com/spotifys-beta-used-pirate-mp3-files...
Funky quote:
> Rumors that early versions of Spotify used ‘pirate’ MP3s have been floating around the Internet for years. People who had access to the service in the beginning later reported downloading tracks that contained ‘Scene’ labeling, tags, and formats, which are the tell-tale signs that content hadn’t been obtained officially.
techjamie|7 months ago
https://www.forbes.com/2009/08/04/online-anime-video-technol...
https://venturebeat.com/business/crunchyroll-for-pirated-ani...
Cyph0n|7 months ago
My theory is that once they saw how much traffic they were getting, they realized how big of a market (subbed/dubbed) anime was.
haiku2077|7 months ago
Shank|7 months ago
dathinab|7 months ago
- riding a wave of change
- not caring too much about legal constraints (or like they would say now "distrupting" the market, which very very often means doing illigal shit which beings them far more money then any penalties they will ever face from it)
- or caring about ethics too much
- and for recent years (starting with Amazone) a lot of technically illegal financing (technically undercutting competitors prices long term based on money from else where (e.g. investors) is unfair competitive advantage (theoretically) clearly not allowed by anti monopoly laws. And before you often still had other monopoly issues (e.g. see wintel)
So yes not systematic not complying with law to get unfair competitive advantage knowing that many of the laws are on the larger picture toothless when applied to huge companies is bread and butter work of US tech giants
benced|7 months ago
pjc50|7 months ago
pembrook|7 months ago
KoolKat23|7 months ago
Society underestimates the chasm that exists between an idea and raising sufficient capital to act on those ideas.
Plenty of people have ideas.
We only really see those that successfully cross it.
Small things EULA breaches, consumer licenses being used commercially for example.
hinterlands|7 months ago
If you're an individual pirating software or media, then from the rights owners' perspective, the most rational thing to do is to make an example of you. It doesn't happen everyday, but it does happen and it can destroy lives.
If you're a corporation doing the same, the calculation is different. If you're small but growing, future revenues are worth more than the money that can be extracted out of you right now, so you might get a legal nastygram with an offer of a reasonable payment to bring you into compliance. And if you're already big enough to be scary, litigation might be just too expensive to the other side even if you answer the letter with "lol, get lost".
Even in the worst case - if Anthropic loses and the company is fined or even shuttered (unlikely) - the people who participated in it are not going to be personally liable and they've in all likelihood already profited immensely.
dathinab|7 months ago
but systematic wide spread big things and often many of them, giving US giant a unfair combative advantage
and don't think if you are a EU company you can do the same in the US, nop nop
but naturally the US insist that US companies can do that in the EU and complain every time a US company is fined for not complying for EU law
Barrin92|7 months ago
The AI sector, famously known for its inability to raise funding. Anthropic has in the last four years raised 17 billion dollars
jowea|7 months ago
pyman|7 months ago
This is a narrative that gets passed around in certain circles to justify stealing content.
reaperducer|7 months ago
It's not a common business practice. That's why it's considered newsworthy.
People on the internet have forgotten that the news doesn't report everyday, normal, common things, or it would be nothing but a listing of people mowing their lawns or applying for business loans. The reason something is in the news is because it is unusual or remarkable.
"I saw it online, so it must happen all the time" is a dopy lack of logic that infects society.
marapuru|7 months ago
Edit: Apologies, I can’t edit it anymore.
cmiles74|7 months ago
https://www.computerworld.com/article/1447323/google-reporte...
NoMoreNicksLeft|7 months ago
idonotknowwhy|7 months ago
And the playstation classic used an opensource ps1 emulator.
There was also some steam game ported from GameCube, and it had the Dolphin Emulator FPS counter in the corner of part of the trailer :D
I also remember reading that 2 of the PCSX2 devs ended up working on the EmotionEngine chip emulator for PS3 consoles with partial software emulation of PS2 (The CECH 02 and later models where they removed the EmotionEngine chip)
Workaccount2|7 months ago
leviathant|7 months ago
Facebook's "pivot to video" similarly relied on user-uploaded unlicensed video content, now not just pulling from television and film, but from content creators on platforms like YouTube.
Today, every "social" platform is now littered with "no copyright infringement intended" and "all credit to the original" copy-and-paste junk. Don't get me wrong, I'm a fan of remix culture – but I believe appropriating and monetizing the work of others without sharing the reward is a destructive cycle. And while there are avenues for addressing this, they're designed for the likes of Universal, Sony, Disney, etc. (I've had original recordings of original music flagged by megacorps because the applause triggered ContentID.)
AI slop further poisons the well. It's rough going out there.
lysace|7 months ago
What you really should be asking is whether they infringed on the copyrights of the rippers. /s
motbus3|7 months ago
pyman|7 months ago
pyman|7 months ago
Daniel Ek said: "my mission is to make music accessible and legal to everyone, while ensuring artists and rights holders got paid"
Also, the Swedish government has zero tolerance for piracy.
eviks|7 months ago
pyman|7 months ago