top | item 44495924

(no title)

merksoftworks | 7 months ago

I love this sort of thing. I wish there were a better alternative for ISF[1], it's quickly showing it's age. The kind of GPU sand boxed graph construction that this enables would be really powerful with the right "linker". I'm thinking about drafting a proposal for wesl[2] to have a more ergonomic reflection and metadata system to make this kind of quick and scrappy pipeline construction feel first class in shader tooling. Slang has something like this, so does GDShader and the shader tooling for unity.

[1]: https://isf.video/ [2]: https://github.com/wgsl-tooling-wg/wesl-rs

discuss

order

jcelerier|7 months ago

heya! actually this has been on the back of my head for quite some time as this is sorely needed. My current plan involves leveraging the C++ JIT support in ossia to implement shader compilation from C++ operations as this is already something somewhat easy to do. If you want we can get in touch, I'd love to talk about it! jmcelerier at sat qc ca