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swesour | 7 months ago
This is not at _all_ my interpretation of Casey and JBlow's views. How did you arrive at this conclusion?
> They're more concerned about user experience and efficiency than they are about correctness.
They're definitely very concerned about efficiency, but user experience? Are you referring to DevX? They definitely don't prize any kind of UX above correctness.
tsimionescu|7 months ago
And stability is important, but not critical - and the main way they want to achieve it is that errors should be very obvious so that they can be caught easily in manual testing. So C++ style UB is not great, since you may not always catch it, but crashing on reading a null pointer is great, since you'll easily see it during testing. Also, performance concerns trump correctness - paying a performance cost to get some safety (e.g. using array bounds access enforcement) is lazy design, why would you write out of bounds accesses in the first place?
kragen|7 months ago
I think that's an overall good summary of the crowd's attitude. They think that mainstream programming environments err too far in the direction of keeping your software from being buggy, charging programmers a heavy cost for it. Undoubtedly for videogames they are correct.
Jai in particular does support array bounds checking, but you can turn it on or off as a compilation option: https://jai.community/t/metaprogramming-build-options/151
throwvjugju|7 months ago
mustache_kimono|7 months ago
IMHO this group's canonical lament was expressed by Mike Acton in his "Data-Oriented Design and C++" talk, where he asks: "...Then why does it take Word 2 seconds to start up?!"[0]. See also Muratori's bug reports which seem similar[1].
I think it is important to note, as the parent comment alludes, that these performance problems are real problems, but they are usually not correctness problems (for the counterpoint, see certain real time systems). To listen to Blow, who is actually developing a new programming language, it seems his issue with C++ is mostly about how it slows down his development speed, that is -- C++ compilers aren't fast enough, not the "correctness" of his software [2].
Blow has framed these same performance problems as problems in software "quality", but this term seems share the same misunderstanding as "correctness". And therefore seems to me like another equivocation.
Software quality, to me, is dependent on the domain. Blow, et. al, never discuss this fact. Their argument is more like -- what if all programmers were like John Carmack and Michael Abrash? Instead of recognizing software is an economic activity and certain marginal performance gains are often left on the table, because most programmers can't be John Carmack and Michael Abrash all the time.
[0]: https://www.youtube.com/watch?v=rX0ItVEVjHc [1]: https://github.com/microsoft/terminal/issues/10362 [2]: https://www.youtube.com/watch?v=ZkdpLSXUXHY
meheleventyone|7 months ago
At least for Casey his case is less that everyone should be Carmack or Abrash but that programmers often through their poor design choices prematurely pessimise their code when they don’t need too.
vouwfietsman|7 months ago
The argument made there is that "software quality" in the uncle bob sense, or in your domain version, is not necessarily wrong but at the very least subjective, and should not be used to guide software development.
Instead, we can state that the software we build today does the same job it did decades ago while requiring much vaster resources, which is objectively problematic. This is a factual statement about the current state of software engineering.
The theory that follows from this is that there is a decadence in how we approach software engineering, a laziness or carelessness. This is absolutely judgemental, but its also clearly defended and not based on gut feel but rather on these observations around team sizes/hardware usage vs actual product features.
Their background in videogames makes them an obvious advocate for the opposite, as the gaming industry has always taken performance very seriously as it is core to the user experience and marketability of games.
In short, it is not about "oh it takes 2 seconds to startup word ergo most programmers suck and should pray to stand in the shadow of john carmack", it is about a perceived explosion in complexity both in terms of number of developers & in terms of allocated hardware, without an accompanying explosion in actual end user software complexity.
The more I think about this, the more I have come to agree with this sentiment. Even though the bravado around the arguments can sometimes feel judgemental, at its core we all understand that nobody needs 600mb of npm packages to build a webapp.
[0]: https://www.youtube.com/watch?v=ZSRHeXYDLko
kragen|7 months ago