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seabombs | 7 months ago
Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.
seabombs | 7 months ago
Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.
timoth3y|7 months ago
For example, Bach's music was shaped by the fact that the harpsichord had no sustain. The piano changed that, but "upscaling" Bach's work to take advantage of this new technology would destroy them. You use the new technology to play them as they were written for the old. The beauty comes through despite the change.
madaxe_again|7 months ago
dahart|7 months ago
drewlesueur|7 months ago
https://x.com/susankare/status/1599662756252483585?s=46
unknown|7 months ago
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Bud|7 months ago
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libraryatnight|7 months ago
techpineapple|7 months ago
Gaming embraces most of its historical aesthetics while say movies do not. There aren’t serious attempts to replicate the aesthetic of 50’s tv (which are tied in heavily with the culture of the time) similarly, jn the eighties and I imagine prior, I’ve been watching Miami vice and you can tell lots of the rooms are cheap sets with pretty minimal props. This is on the one hand definetly not full formed, but on the other hand I’ve grown to appreciate that aesthetic, And again other art forms like painting and video games seem to appreciate all eras of aesthetics in their modern versions in a Way tv and movies don’t. (Maybe just due to expense?)
bane|7 months ago
al_borland|7 months ago
Was this the artist’s vision, or were they simply making the best of the tools they had?
nine_k|7 months ago
Academic Western poetry shed the metre and the rhyme in an attempt to be free from limitations and more fully express things. Can you quote something impressive? OTOH rap, arguably the modern genre of folk poetry, holds very firmly to the limiting metre and rhyme, and somehow stays quite popular. If rappers did not need rhyme as a tool of artistic expression, they probably would abandon it, instead of becoming sophisticated at it.
Same with pixel art, and other forms of pushing your medium to the limits, and beyond.
zozbot234|7 months ago
AndrewStephens|7 months ago
bredren|7 months ago
noufalibrahim|7 months ago
dehrmann|7 months ago
mattbettinson|7 months ago
tinco|7 months ago
z3c0|7 months ago
I'd be inclined to agree about some older Zelda games though, namely Wind Waker. I replayed it on GCN recently, and can attest that HD Wii U version really didn't add anything to the aesthetics.
anton-c|7 months ago
And even the new ones that have gone back to that style have the same 'look'(obviously because they're trying to be like those old games) but the graphical fidelity doesn't seem to change much beyond more pixels.
xgkickt|7 months ago
SlowTao|7 months ago
st_phan|7 months ago
I tried Claude and it mentioned the term might actually be „Aesthetic sufficiency“, but I couldn‘t find an essay with Homeworld on it.
niedzielski|7 months ago
tonijn|7 months ago
commandersaki|7 months ago
lukan|7 months ago
To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.
zozbot234|7 months ago
(A pixel-art specific upscaling filter would mitigate that issue, of course.)
fwipsy|7 months ago
tumnus|7 months ago
That being said, although there are also some extremely good examples in here (in my subjective opinion), I absolutely think there is a nostalgia element at play. I worked on these machines in the 80s and feel that nostalgia myself.
const_cast|7 months ago
Some games, like Borderlands or Wind Waker, use aggressive cell shading. They age like wine, because the game has a distinct art style that gives it character.
unknown|7 months ago
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anthk|7 months ago