This feels similar to not finding a game fun once I understand the underly system that generates it. The magic is lessened (even if applying simple rules can generate complex outcomes, it feels determined)
Once you discover any minmaxxing strategy, games change from “explore this world and use your imagination to decide what to do” to “apply this rule or make peace with knowing that you are suboptimal”
It's often a bit of a choice, though. You definitely can minmax Civilization, Minecraft, or Crusader Kings III. But then you lose out on the creativity and/or role-playing aspect.
In Minecraft, I personally want to progress in a "natural" (within the confines of the game) way, and build fun things I like. I don't want to speedrun to a diamond armor or whatever.
In Crusader Kings, I actually try to take decisions based on what the character's traits tell me, plus a little bit of own characterization I make up in my head.
My gripe with all procedural generated content in games, like e.g. Starbound. There's a tiny state space inflated via RNG, and it takes me just moments to map out the underlying canonical states and lack of any correlation between properties of an instance, or between them and the game world. The moment that happens, the game loses most of its fun, as I can't help but perceive the poor base wearing random cosmetics.
parpfish|7 months ago
dmonitor|7 months ago
anyfoo|7 months ago
In Minecraft, I personally want to progress in a "natural" (within the confines of the game) way, and build fun things I like. I don't want to speedrun to a diamond armor or whatever.
In Crusader Kings, I actually try to take decisions based on what the character's traits tell me, plus a little bit of own characterization I make up in my head.
TeMPOraL|7 months ago
UltraSane|7 months ago