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When to make LODs (2021)

27 points| azeemba | 7 months ago |medium.com

6 comments

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iFire|7 months ago

In godot engine we decide to do a continuous level of detail based a pixel error metric. (simplified explanation pixel-error -> based on fov -> based on floating point error of the meshopt_simplifyWithAttributes function)

The 12 ish lods are automatically generated by https://github.com/zeux/meshoptimizer.

https://docs.godotengine.org/en/stable/tutorials/3d/mesh_lod...

We allow a hierarchical level of detail if people want to set it up.

e-topy|7 months ago

Jason Booth (the author) also has a YouTube channel talking about similar topics. I really liked his 'Practical Optimizations' video: https://youtu.be/NAVbI1HIzCE

mrala|7 months ago

LOD = level of detail