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oatmeal1 | 7 months ago

Gender of who is murdered has a lot to do with it too. I don't think you'll find a video game where you predominantly kill women. The most infamous scene of murder in video games is the Call of Duty mission "No Russian" where you optionally commit terrorism at an airport. If you pay attention you'll notice they kill much more men than women, and made sure that despite pleasant weather none of the women were wearing dresses or skirts. Murder of men is a lot more digestible.

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bfg_9k|7 months ago

This genuinely baffles me. Who cares! It's a video game. It's pixels on a screen. True crime podcasts and movies are a-okay but when its a video game that's where the line is drawn?

josephg|7 months ago

I suspect all new frontiers are like this. There was probably a similar outcry over violence in films. And maybe violence in fictional books too. Both long lost from living memory.

It does feel different in a video game, because you're the one pulling the trigger. I played that CoD mission when the game came out, and I felt a bit sick in my stomach playing that mission out. But I'd probably have exactly the same feeling from violence in films if I wasn't so desensitised to it after growing up watching american movies and tv shows.

Its just new.

kelseyfrog|7 months ago

The people who care signed their names[1]. It's not a secret or anything.

Most of the signatories are associated with Australian anti sex trafficking and exploitation groups, although there are several UK signatories and a couple Americans.

A publication[2] by one of the signatories connects the dots. It's driven by the core idea:

"Pornography Use Shapes and Changes Sexual Tastes"[3] which is supported by "In a survey of men involved in online sexual activities, 47% reported being involved in practice or seeing pornography which previously was not interesting to or even disgusted them."[4]

I'm trying to steelman when I say I believe that the authors would agree that this also applies to games with sexual content.

To address your comment specifically, while I see the appeal of consistent moral framework. I personally believe that moral frameworks trade consistency for completeness and rarely accomplish either. You have to assume the value-perspective of the other in order to understand why consistency might take a back seat to some other value we could only speculate on.

1. https://www.collectiveshout.org/open-letter-to-payment-proce...

2. https://www.researchgate.net/publication/391732869_Not_A_Fan...

3. ibid. pg 30

4. ibid

ronjakoi|7 months ago

I think it's about the simulation and agency that video games afford the consumer.

whycome|7 months ago

You’re risking potential revenue.

0xcafefood|7 months ago

There are still taboos even for pixels on a screen, even for video games. It's a good thing. There should be.

Perhaps you're just saying that you're mostly comfortable with the depiction of some forms of violence in some contexts. But what about other scenarios though? Would you feel the same about a game where the player runs around raping women, or capturing and lynching escaped slaves? It's just pixels!

b00ty4breakfast|7 months ago

GTA, Elder Scrolls and Fallout series all allow for violence against women and not just the mutual violence of combat or whatever. One small example in one game from a long-ass time ago isn't really a broader trend (not to say that society at large doesn't view violence against men and women differently in different contexts)

jojobas|7 months ago

Then you have an open world game where you can do all sorts of insane stuff, but everyone loses their shit specifically over feeding suffragettes to alligators.