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markdog12 | 7 months ago

Yeah, it's very unfortunate for WebGL/WebGPU apps, where every call has to pass/convert typed arrays and issue a js gl call. It pretty much kills any advantage of using WASM. Hope that changes.

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sitkack|7 months ago

How can you reconcile this with all of the AAA games that have been shown to work well on Wasm+WebGL ? What is different between your usage and theirs?

snapcaster|7 months ago

A quick search shows that there aren't any AAA games that support those platforms. What are you referring to?

Jyaif|7 months ago

Which AAA games run well on Wasm+WebGL?