Yeah, it's very unfortunate for WebGL/WebGPU apps, where every call has to pass/convert typed arrays and issue a js gl call. It pretty much kills any advantage of using WASM. Hope that changes.
How can you reconcile this with all of the AAA games that have been shown to work well on Wasm+WebGL ? What is different between your usage and theirs?
breve|7 months ago
https://playgama.com/blog/general/boost-html5-game-performan...
markdog12|7 months ago
sitkack|7 months ago
snapcaster|7 months ago
Jyaif|7 months ago