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arjonagelhout | 7 months ago
Getting fully featured Blender on the iPad will be amazing for things like Grease Pencil (drawing in 3D) or texture painting, but on the other hand my side-project just became a little bit less relevant.
I'll have to take a look at whether I can make some contributions to Blender.
[0] https://apps.apple.com/nl/app/shapereality-3d-modeling/id674...
Fwirt|7 months ago
There is room for more than one modeling app on iOS as long as you can offer something that Blender doesn’t, even if it’s just better performance.
knolan|7 months ago
Daub|7 months ago
detritus|7 months ago
"UberPaint: Layer-based Material Painting for Blender (PUBLIC BETA)" https://theworkshopwarrior.gumroad.com/l/uberpaint
https://www.youtube.com/watch?v=meX3cbtdVbI
mejutoco|7 months ago
camillomiller|7 months ago
arjonagelhout|7 months ago
I think I'm going to focus more on CAD / architectural use cases, instead of attempting feature parity with Blender's main selling points (rendering, hard-surface modeling, sculpting).
amelius|7 months ago
Eh ... blender is open source.
phkahler|7 months ago
Blender has a pretty big learning curve. Since your app has a much narrower focus, you can still make something a lot of people will use.
gdubs|7 months ago
arjonagelhout|7 months ago
I'm definitely aiming to build a more focused app compared Blender, as I want to focus explicitly on modeling, e.g. BRep or NURBs.
What kind of apps have you worked on?
gmueckl|7 months ago
SEJeff|7 months ago
Blender has a ton of competitors. They're all commercial and have corporate backing. If anything, blender is the "little guy". It is utterly amazing what Ton has managed to do with Blender.
kachapopopow|7 months ago
hmmokidk|7 months ago
arjonagelhout|7 months ago
chamsom|7 months ago
arjonagelhout|7 months ago
I tried uMake a while back, but found the 3D viewport navigation a bit hard to use, and would often find out I had been drawing on the wrong plane after orbiting the camera.
After using something like Tilt Brush in VR, it's hard to go back to a 2D screen that doesn't instantly communicate the 3D location of the brush strokes you're placing.