top | item 44706334

(no title)

arjonagelhout | 7 months ago

I'm building my own polygon modeling app for iOS as a side-project [0], so I feel a bit conflicted.

Getting fully featured Blender on the iPad will be amazing for things like Grease Pencil (drawing in 3D) or texture painting, but on the other hand my side-project just became a little bit less relevant.

I'll have to take a look at whether I can make some contributions to Blender.

[0] https://apps.apple.com/nl/app/shapereality-3d-modeling/id674...

discuss

order

Fwirt|7 months ago

There’s also the excellent Nomad Sculpt, which while not a mesh editor, is an incredibly performant digital sculpting app. Compared to Blender’s sculpt workflow it maintains a higher frame rate and smaller memory footprint with a higher vertex count. Of course it’s much more limited than Blender but its sculpting workflow is much better and then you can export to Blender.

There is room for more than one modeling app on iOS as long as you can offer something that Blender doesn’t, even if it’s just better performance.

knolan|7 months ago

How does it compare to blender 4.5 with Vulcan enabled?

Daub|7 months ago

One thing Blender lacks is easy 3D texture painting. As far as I know, neither is there a decent 3D texture painting iPad app. Definitely a gap in the market.

mejutoco|7 months ago

Procreate allows to load and paint 3d models. It is nothing like Substance painter, but it might work for some usages.

camillomiller|7 months ago

To cheer you up, in my experience over the existence of the App Store, anytime something like this comes to the Store is a big win for independent side projects. Your project might possibly be way cheaper and solve a specific problem, so it would benefit from the awareness that Blender's large marketing footprint would inevitably leave behind ;) Keep building!

arjonagelhout|7 months ago

I'm currently in contact with the Blender team to see where I could contribute, but you're right that there is space for multiple projects.

I think I'm going to focus more on CAD / architectural use cases, instead of attempting feature parity with Blender's main selling points (rendering, hard-surface modeling, sculpting).

amelius|7 months ago

> Your project might possibly be way cheaper

Eh ... blender is open source.

phkahler|7 months ago

>> my side-project just became a little bit less relevant.

Blender has a pretty big learning curve. Since your app has a much narrower focus, you can still make something a lot of people will use.

gdubs|7 months ago

Having been in the app development game for a long time, I know the feeling but have also learned to realize that this is actually not a negative; it means there's a strong signal that there's a desire for 3D apps on these touch devices. Competition can be really good. And your app has the ability to be more focused vs a legacy app that has to please a very large user-base who've come to expect it to behave a certain way.

arjonagelhout|7 months ago

That's a good way of looking at it!

I'm definitely aiming to build a more focused app compared Blender, as I want to focus explicitly on modeling, e.g. BRep or NURBs.

What kind of apps have you worked on?

gmueckl|7 months ago

On the contrary, your project just became even more relevant. Blender badly needs an alternative/competitor. Everybody loses if a single project dominates.

SEJeff|7 months ago

Maya, 3D Studio Max, Cinema 4D...

Blender has a ton of competitors. They're all commercial and have corporate backing. If anything, blender is the "little guy". It is utterly amazing what Ton has managed to do with Blender.

kachapopopow|7 months ago

blender is fortunately open-source...

hmmokidk|7 months ago

Have you see picocad? It is hands down one of my favorite pieces of software

arjonagelhout|7 months ago

I haven't used picocad, but I came across it once before. It looks adorable! I'll definitely check out its UX.

chamsom|7 months ago

have you seen the guy doing Feather 3D for iPad? there's a lot of demand for 3D on touch screens, but hard to find the how.

arjonagelhout|7 months ago

I didn't know about Feather 3D, but it looks super aesthetically pleasing. I'll have to try it out.

I tried uMake a while back, but found the 3D viewport navigation a bit hard to use, and would often find out I had been drawing on the wrong plane after orbiting the camera.

After using something like Tilt Brush in VR, it's hard to go back to a 2D screen that doesn't instantly communicate the 3D location of the brush strokes you're placing.