(no title)
kmnc
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7 months ago
How do tools like this avoid what I see in many of these types of narrative chat bots: the user becomes the only one steering the narrative, and the AI ends up just an obedient responder? Whenever I try these things it ends up very predictable, shallow, and repetitive, especially as time goes on. And if I have to prompt the AI to be creative or act differently... is that really acting different?
ianbicking|7 months ago
That said, I think there's a lot of prompting techniques that can help here. (Actually the Guided Thinking section is an example of prompt-only techniques: https://ianbicking.org/blog/2025/07/intra-llm-text-adventure...)
You must at least do some pre- and post-processing to have the LLM consume and generate text that isn't part of the main user interface. But given that you can put in guidance that can increase the small-scale surprise of the interaction. For instance I'll have the LLM write out some of the objective environment at the moment before it considers a decision, so that it doesn't essentially retcon the setup for a plot direction it intends to take.
For the larger arc you'll need something like memory to pull the whole thing together. That include repetition over time. You can ask the LLM not to repeat itself, and it can do that, but only if it understands what it's done. And to some degree it needs to understand what it's _doing_: the LLM like the player is still generating short turns, and so if it wants to create surprise that is revealed over multiple turns then it needs space to plan ahead.
svachalek|7 months ago
<<< We're in this situation, I'm the game master, and the player said "xyz". I need your help to handle this request according to the rules of the game. >>>
Then the LLM is directing the obedience towards the game master and the rules, rather than the player.
rcfox|7 months ago
mbowcut2|7 months ago
One problem that would probably still linger is model agreeableness, i.e. despite preparation, models have a tendency to say yes to whatever you ask for, and everybody knows a good DM needs to know when to say no.
catigula|7 months ago
I liken it to playing Minecraft on creative mode.
lithocarpus|7 months ago
haolez|7 months ago
thekaranchawla|7 months ago