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alphabetting | 6 months ago

I doubt there was a condition on writing positively. Other people who tested have said this won't replace engines. https://togelius.blogspot.com/2025/08/genie-3-and-future-of-...

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SequoiaHope|6 months ago

You don’t ask people to speak how you want, you simply only invite people who already have a history of speaking how you want. This phenomena is explained in detail I. Noam Chomsky’s work around mass media (eg NY Times doesn’t tell their editors what to do exactly, but only hire editors who already want to say what NY Times wants, or have a certain world view). The same can be applied to social media reviews. Invite the person who gives glowing reviews all the time.

delusional|6 months ago

Do you know where Noam makes that argument? I've been trying to figure out where I picked it up years ago. I'd like to revisit it to deepen my understanding. It's a pretty universal insight.

echelon|6 months ago

> What I don't think this technology will do is replace game engines. I just don't see how you could get the very precise and predictable editing you have in a regular game engine from anything like the current model. The real advantage of game engines is how they allow teams of game developers to work together, making small and localized changes to a game project.

I've been thinking about this a while and it's obvious to me:

Put Minecraft (or something similar) under the hood. You just need data structures to encode the world. To enable mutation, location, and persistence.

If the model is given additional parameters such as a "world mesh", then it can easily persist where things are, what color or texture they should be, etc.

That data structure or server can be running independently on CPU-bound processes. Genie or whatever "world model" you have is just your renderer.

It probably won't happen like this due to monopolistic forces, but a nice future might be a future where you could hot swap renderers between providers yet still be playing the same game as your friends - just with different looks and feels. Experiencing the world differently all at the same time. (It'll probably be winner take all, sadly, or several independent vertical silos.)

If I were Tim Sweeny at Epic Games, I'd immediately drop all work on Unreal Engine and start looking into this tech. Because this is going to shore them up on both the gaming and film fronts.

K0balt|6 months ago

As a renderer, given a POV, lighting conditions, and world mesh might be a very, very good system. Sort of a tight MCP connection to the world-state.

I think in this context, it could be amazing for game creation.

I’d imagine you would provide item descriptions to vibe-code objects and behavior scripts, set up some initial world state(maps), populated with objects made of objects - hierarchically vibe-modeled, make a few renderings to give inspirational world-feel and textures, and vibe-tune the world until you had the look and feel you want. Then once the textures and models and world were finalised, it would be used as the rendering context.

I think this is a place that there is enough feedback loops and supervision that with decent tools along these lines, you could 100x the efficiency of game development.

It would blow up the game industry, but also spawn a million independent one or two person studios producing some really imaginative niche experiences that could be much, much more expansive (like a AAA title) than the typical indie-studio product.

make3|6 months ago

It wouldn't be surprising if a structured version of this with state cached per room for example could be used in a game.

& you're basically seeing GPT-3 and saying it will never be used in any serious application.. the rate of improvement in their model is insane

echelon|6 months ago

Don't put the world state into the model. Use the model as a renderer of whatever objects the "engine" throws at it.

Use the CPU and RAM for world state, then pass it off to the model to render.

Regardless of how this is done, Unreal Engine with all of its bells and whistles is toast. That C++ pile of engineering won't outdo something this flexible.

phkahler|6 months ago

But can we use it to create movies one scene at a time?