(no title)
imadr
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6 months ago
Don't you think a sufficiently advanced model will end up emulating what normal 3D engines already do mathematically? At least for the rendering part, I don't see you can "compress" the meaning behind light interaction without ending up with a somewhat latent representation of the rendering equation
gond|6 months ago
If the mechanism allows for predicting how the next pixel will look like, which includes the lighting equation, then there is no need anymore for a light simulation.
Would also like to know how Genie works. Maybe some parts get indeed already simulated in a hybrid approach.
imadr|6 months ago
Correct me if I'm wrong, but I don't see how you can simulate a PBR pixel without doing ANY pbr computation whatsoever.
For example one could imagine a very simple program computing sin(x), or a giant multi-layered model that does the same, wouldn't it just be a latent, more-or-less compressed version of sin(x)?
maerF0x0|6 months ago