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krs_ | 6 months ago

Of course, but there are some oddities in tool use compared to other industries. At my job we use Perforce for version control for example, which I think is more common in the game industry than other solutions for whatever reason. Naturally everyone here hates it.

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zemo|6 months ago

> Perforce for version control for example, which I think is more common in the game industry than other solutions for whatever reason.

The last game I worked on was like 80gb built. The perforce depot was many terabytes large, not something you want to have on every person's workstation. Games companies use Perforce for a very good reason.

phlakaton|6 months ago

But not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in picking Perforce.

__float|6 months ago

It is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make.