top | item 44880879 (no title) phlakaton | 6 months ago But not everybody here has to try and manage many GB or even TB of assets in their VCS. I wager game company build/dev engineers know what they are doing in picking Perforce. discuss order hn newest __float|6 months ago It is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make. Wowfunhappy|6 months ago ...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files?I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.
__float|6 months ago It is a _decision_ to put those assets in the same VCS as your source code. It's not one you are required to make. Wowfunhappy|6 months ago ...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files?I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.
Wowfunhappy|6 months ago ...maybe, but there a good reason not to make that decision, assuming you have a VCS that can manage large files?I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.
__float|6 months ago
Wowfunhappy|6 months ago
I am very much not in this industry, but it seems to me that if the assets and code depend on one another, you'd want to keep them together.