(no title)
m_kos | 6 months ago
(The commenters below are right. It is the Maps API, not compute, that I should worry about. Using the free tier, it would have taken the author years to download all tiles. I wish I had their budget!)
m_kos | 6 months ago
(The commenters below are right. It is the Maps API, not compute, that I should worry about. Using the free tier, it would have taken the author years to download all tiles. I wish I had their budget!)
LeifCarrotson|6 months ago
It's the Google Maps API costs that will sink your project if you can't get them waived as art:
https://mapsplatform.google.com/pricing/
Not sure how many panoramas there are in New York or your metro, but if it's over the free tier you're talking thousands of dollars.
daemonologist|6 months ago
OCR I'd expect to be comparatively cheap, if you weren't in a hurry - a consumer GPU running PaddlePaddle server can do about 4 MP per second. If you spent a few grand on hardware that might work out to 3-6 months of processing, depending on the resolution per pano and size of your model.
swores|6 months ago
> "media artist Yufeng Zhao fed millions of publicly-available panoramas from Google Street View into a computer program that transcribes text within the images (anyone can access these Street View images; you don’t even need a Google account!)."
Maybe they used multiple IPs / devices and didn't want to mention doing something technically naughty to get around Google's free limits, or maybe they somehow didn't hit a limit doing it as a single user? Either way, it doesn't sound like they had to pay if they only mention not needing an account.
(Or maybe they just thought people didn't need to know that they had to pay, and that readers would just want the free access to look up a few images, rather than a whole city's worth?)
ks2048|6 months ago
I'm wondering about more the data - did they use Google's API or work with Google to use the data?
puppymaster|6 months ago