top | item 44884695 (no title) continuational | 6 months ago Very neat. I'm not sure if I missed it, but is there any way to get n equidistant points on the curve?E.g. for moving an object at constant speed along the curve. discuss order hn newest jamwaffles|6 months ago There is indeed: Bezier::compute_lookup_table[1]. You'll want to use a `TValueType` of `Euclidean` to get equidistant points.[1]: https://docs.rs/bezier-rs/latest/bezier_rs/struct.Bezier.htm...
jamwaffles|6 months ago There is indeed: Bezier::compute_lookup_table[1]. You'll want to use a `TValueType` of `Euclidean` to get equidistant points.[1]: https://docs.rs/bezier-rs/latest/bezier_rs/struct.Bezier.htm...
jamwaffles|6 months ago
[1]: https://docs.rs/bezier-rs/latest/bezier_rs/struct.Bezier.htm...